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Cards similar to Foxfire (400)

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Vine Snare

Vine Snare

Instant

Prevent all combat damage that would be dealt this turn by creatures with power 4 or less.

1.3 /10
$0.05
Winds of Qal Sisma

Winds of Qal Sisma

Instant

Prevent all combat damage that would be dealt this turn.
Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

6.5 /10
$0.23
Winters Chill

Winter's Chill

Instant

Cast this spell only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
Choose X target attacking creatures. For each of those creatures, its controller may pay or . If that player doesn't, destroy that creature at end of combat. If that player pays only , prevent all combat damage that would be dealt to and dealt by that creature this combat.

4.7 /10
$3.97
Balduvian Rage

Balduvian Rage

Instant

Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.

7.4 /10
$0.09
Constant Mists

Constant Mists

Instant

Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent all combat damage that would be dealt this turn.

9.1 /10
~$11
Moments Peace

Moment's Peace

Instant

Prevent all combat damage that would be dealt this turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.3 /10
$4.18
Renewal

Renewal

Sorcery

As an additional cost to cast this spell, sacrifice a land.
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Draw a card at the beginning of the next turn's upkeep.

2.9 /10
$0.24
Root Snare

Root Snare

Instant

Prevent all combat damage that would be dealt this turn.

6 /10
$0.03
Panic

Panic

Instant

Cast this spell only during combat before blockers are declared.
Target creature can't block this turn.
Draw a card at the beginning of the next turn's upkeep.

5.7 /10
--
Restrain

Restrain

Instant

Prevent all combat damage that would be dealt by target attacking creature this turn.
Draw a card.

1.6 /10
$0.11
Gravebind

Gravebind

Instant

Target creature can't be regenerated this turn.
Draw a card at the beginning of the next turn's upkeep.

2.7 /10
$0.81
Regenerate

Regenerate

Instant

Regenerate target creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

2.2 /10
$0.13
Clairvoyance

Clairvoyance

Instant

Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.

4.9 /10
$0.17
Leap of Faith

Leap of Faith

Instant

Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.

0.7 /10
$0.04
Obscuring Haze

Obscuring Haze

Instant

If you control a commander, you may cast this spell without paying its mana cost.
Prevent all damage that would be dealt this turn by creatures your opponents control.

9.2 /10
$2.25
Provoke

Provoke

Instant

Untap target creature you don't control. That creature blocks this turn if able.
Draw a card.

4.8 /10
$0.16
Ray of Erasure

Ray of Erasure

Instant

Target player mills a card.
Draw a card at the beginning of the next turn's upkeep.

3.9 /10
$0.14
Ruthless Instincts

Ruthless Instincts

Instant

Choose one —
• Target nonattacking creature gains reach and deathtouch until end of turn. Untap it.
• Target attacking creature gets +2/+2 and gains trample until end of turn.

2.8 /10
$0.09
TelimTors Edict

Telim'Tor's Edict

Instant

Exile target permanent you own or control.
Draw a card at the beginning of the next turn's upkeep.

3.5 /10
$1.22
Thermal Flux

Thermal Flux

Instant

Choose one —
• Target nonsnow permanent becomes snow until end of turn.
• Target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.

7.2 /10
$0.28
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