Creature — Rebel Bird (1/1)
Flying
, : Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.
Creature — Thrull (1/2)
Flash
Flying
Artifacts and creatures entering the battlefield don't cause abilities to trigger.
Creature — Human Monk (1/3)
As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it.
Dragons you control have ward . (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Creature — Human Wizard (1/3)
Your opponents can't cast spells from anywhere other than their hands.
Creature — Spirit Soldier // Enchantment — Aura (2/2)
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Drogskol Armaments
Enchant creature
Enchanted creature gets +2/+2.
If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.
Creature — Bird (1/2)
Flying
When Eddytrail Hawk enters the battlefield, you get (two energy counters).
Whenever Eddytrail Hawk attacks, you may pay . If you do, another target attacking creature gains flying until end of turn.
Creature — Human Cleric (2/2)
Vigilance
When Faithful Disciple dies, draft a card from Faithful Disciple's spellbook.
Creature — Griffin (1/1)
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Fearless Fledgling. It gains flying until end of turn.
Creature — Griffin (2/2)
Landfall — Whenever a land enters the battlefield under your control, Fledgling Griffin gains flying until end of turn.
Creature — Spirit (3/1)
, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.
Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.
Creature — Jellyfish (0/4)
Defender, flying
Whenever Flumph is dealt damage, you and target opponent each draw a card.
Creature — Fox (2/2)
As long as you control an artifact or enchantment, Flutterfox has flying.
Creature — Spirit Cleric (2/3)
Defender, flying
Delirium — Geist of the Lonely Vigil can attack as though it didn't have defender as long as there are four or more card types among cards in your graveyard.
Legendary Creature — Angel (2/2)
Flying, vigilance
Each other Angel you control enters the battlefield with an additional +1/+1 counter on it for each Angel you already control.
: Add . Spend this mana only to cast an Angel spell.
Creature — Human Soldier (1/1)
Inspired — Whenever God-Favored General becomes untapped, you may pay . If you do, create two 1/1 white Soldier enchantment creature tokens.
Creature — Spirit (1/1)
Flying
Whenever Grateful Apparition deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Creature — Human Knight (1/1)
As long as you control a Griffin creature, Griffin Rider gets +3/+3 and has flying.
Creature — Angel (4/4)
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control.
Flying
Creature — Human Wizard (2/2)
You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
Creature — Human Warrior (2/2)
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.
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