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Cards similar to Frontline Rebel (400)

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Aladdin

Aladdin

Creature — Human Rogue (1/1)

, : Gain control of target artifact for as long as you control Aladdin.

3.4 /10
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Ali from Cairo

Ali from Cairo

Creature — Human (0/1)

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

2.1 /10
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Alluring Suitor  Deadly Dancer

Alluring Suitor // Deadly Dancer

Creature — Vampire // Creature — Vampire (2/3)

When you attack with exactly two creatures, transform Alluring Suitor.

Deadly Dancer

Trample
When this creature transforms into Deadly Dancer, add . Until end of turn, you don't lose this mana as steps and phases end.
: Deadly Dancer and another target creature each get +1/+0 until end of turn.

3.7 /10
$0.03
Amplifire

Amplifire

Creature — Elemental (1/1)

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that card's toughness. Put the revealed cards on the bottom of your library in a random order.

2.9 /10
$0.14
Anaba Ancestor

Anaba Ancestor

Creature — Minotaur Spirit (1/1)

: Another target Minotaur creature gets +1/+1 until end of turn.

2.4 /10
$0.87
Anaba Shaman

Anaba Shaman

Creature — Minotaur Shaman (2/2)

, : Anaba Shaman deals 1 damage to any target.

2.1 /10
$0.10
Anaba Spirit Crafter

Anaba Spirit Crafter

Creature — Minotaur Shaman (1/3)

Minotaur creatures get +1/+0.

4.7 /10
$1.21
Anax Hardened in the Forge

Anax, Hardened in the Forge

Legendary Enchantment Creature — Demigod (0/3)

Anax's power is equal to your devotion to red. (Each in the mana costs of permanents you control counts toward your devotion to red.)
Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This creature can't block." If the creature had power 4 or greater, create two of those tokens instead.

8.5 /10
$0.06
Ancient Kavu

Ancient Kavu

Creature — Kavu (3/3)

: Ancient Kavu becomes colorless until end of turn.

0.5 /10
$0.07
Anger

Anger

Creature — Incarnation (2/2)

Haste
As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.

9.8 /10
$5.05
Arc Mage

Arc Mage

Creature — Human Spellshaper (2/2)

, , Discard a card: Arc Mage deals 2 damage divided as you choose among one or two targets.

0.7 /10
$0.16
Arc Runner

Arc Runner

Creature — Elemental Ox (5/1)

Haste (This creature can attack and as soon as it comes under your control.)
At the beginning of the end step, sacrifice Arc Runner.

5.2 /10
$0.11
Arcbound Tracker

Arcbound Tracker

Artifact Creature — Dog (0/0)

Menace
Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Whenever you cast a spell other than your first spell each turn, put a +1/+1 counter on Arcbound Tracker.

7.1 /10
$0.03
Arcbound Whelp

Arcbound Whelp

Artifact Creature — Dragon (0/0)

Flying
: Arcbound Whelp gets +1/+0 until end of turn.
Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

6.1 /10
$0.09
Archetype of Aggression

Archetype of Aggression

Enchantment Creature — Human Warrior (3/2)

Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.

9 /10
$0.51
Archwing Dragon

Archwing Dragon

Creature — Dragon (4/4)

Flying, haste
At the beginning of the end step, return Archwing Dragon to its owner's hand.

5.6 /10
$0.45
Ardent Electromancer

Ardent Electromancer

Creature — Human Wizard (3/2)

When Ardent Electromancer enters the battlefield, add for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

3.7 /10
$0.02
Ardent Elementalist

Ardent Elementalist

Creature — Human Shaman (2/1)

When Ardent Elementalist enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

8.3 /10
$0.07
Ardoz Cobbler of War

Ardoz, Cobbler of War

Legendary Creature — Goblin Shaman (1/1)

Haste
Whenever Ardoz, Cobbler of War or another creature enters the battlefield under your control, that creature gets +2/+0 until end of turn.
: Create a 1/1 red Goblin creature token with haste. Activate only as a sorcery.

7.7 /10
$2.38
Arena Athlete

Arena Athlete

Creature — Human (2/1)

Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can't block this turn.

2.4 /10
$0.04
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