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Cards similar to Frost Raptor (400)

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Balshan Collaborator

Balshan Collaborator

Creature — Bird Soldier (2/2)

Flying
: Balshan Collaborator gets +1/+1 until end of turn.

0 /10
$0.11
Calcite Snapper

Calcite Snapper

Creature — Turtle (1/4)

Shroud (This creature can't be the target of spells or abilities.)
Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.

3.3 /10
$0.07
Crookclaw Transmuter

Crookclaw Transmuter

Creature — Bird Wizard (3/1)

Flash
Flying
When Crookclaw Transmuter enters the battlefield, switch target creature's power and toughness until end of turn.

2.7 /10
$0.08
Drake Hatchling

Drake Hatchling

Creature — Drake (1/3)

Flying
: Drake Hatchling gets +1/+0 until end of turn. Activate only once each turn.

0.2 /10
$0.14
Dream Thrush

Dream Thrush

Creature — Bird (1/1)

Flying
: Target land becomes the basic land type of your choice until end of turn.

2.3 /10
$0.14
Eccentric Apprentice

Eccentric Apprentice

Creature — Tiefling Wizard (2/2)

Flying
When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

7.1 /10
$0.03
Faerie Duelist

Faerie Duelist

Creature — Faerie Rogue (1/2)

Flash
Flying
When Faerie Duelist enters the battlefield, target creature an opponent controls gets -2/-0 until end of turn.

4.2 /10
$0.05
Fylamarid

Fylamarid

Creature — Squid Beast (1/3)

Flying
Fylamarid can't be blocked by blue creatures.
: Target creature becomes blue until end of turn.

1.8 /10
$0.22
Gempalm Sorcerer

Gempalm Sorcerer

Creature — Human Wizard (2/2)

Cycling (, Discard this card: Draw a card.)
When you cycle Gempalm Sorcerer, Wizard creatures gain flying until end of turn.

1.3 /10
$0.12
Gitaxian Raptor

Gitaxian Raptor

Creature — Phyrexian Bird (1/4)

Flying
Gitaxian Raptor enters the battlefield with three oil counters on it.
Remove an oil counter from Gitaxian Raptor: Gitaxian Raptor gets +1/-1 until end of turn.

2.3 /10
$0.02
Indigo Faerie

Indigo Faerie

Creature — Faerie Wizard (1/1)

Flying
: Target permanent becomes blue in addition to its other colors until end of turn.

1.9 /10
$0.18
Jeskai Windscout

Jeskai Windscout

Creature — Bird Scout (2/1)

Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

2.4 /10
$0.03
Kinscaer Harpoonist

Kinscaer Harpoonist

Creature — Kithkin Soldier (2/2)

Flying
Whenever Kinscaer Harpoonist attacks, you may have target creature lose flying until end of turn.

0.3 /10
$0.15
Knacksaw Clique

Knacksaw Clique

Creature — Faerie Rogue (1/4)

Flying
, : Target opponent exiles the top card of their library. Until end of turn, you may play that card. ( is the untap symbol.)

5.6 /10
$3.14
Lotus Path Djinn

Lotus Path Djinn

Creature — Djinn Monk (2/3)

Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

2.6 /10
$0.05
Master of Winds

Master of Winds

Creature — Sphinx Wizard (1/4)

Flying
When Master of Winds enters the battlefield, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.

4.8 /10
$0.15
Metathran Transport

Metathran Transport

Creature — Metathran (1/3)

Flying
Metathran Transport can't be blocked by blue creatures.
: Target creature becomes blue until end of turn.

1.3 /10
$0.17
Metropolis Sprite

Metropolis Sprite

Creature — Faerie Rogue (1/2)

Flying
: Metropolis Sprite gets +1/-1 until end of turn.

2.1 /10
$0.03
Mindshrieker

Mindshrieker

Creature — Spirit Bird (1/1)

Flying
: Target player mills a card. Mindshrieker gets +X/+X until end of turn, where X is the milled card's mana value.

5.5 /10
$0.47
Mistform Dreamer

Mistform Dreamer

Creature — Illusion (2/1)

Flying
: Mistform Dreamer becomes the creature type of your choice until end of turn.

0.8 /10
$0.05
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