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Cards similar to Fugue (400)

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Empty the Catacombs

Empty the Catacombs

Sorcery

Each player returns all creature cards from their graveyard to their hand.

4 /10
$0.27
Ever After

Ever After

Sorcery

Return up to two target creature cards from your graveyard to the battlefield. Each of those creatures is a black Zombie in addition to its other colors and types. Put Ever After on the bottom of its owner's library.

7.6 /10
$0.25
Exotic Disease

Exotic Disease

Sorcery

Domain — Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.

0.8 /10
$0.14
Fateful Handoff

Fateful Handoff

Sorcery

Draw cards equal to the mana value of target artifact or creature you control. An opponent gains control of that permanent.

6.7 /10
$0.17
Feed the Infection

Feed the Infection

Sorcery

You draw three cards and you lose 3 life.
Corrupted — Each opponent who has three or more poison counters loses 3 life.

7.5 /10
$0.04
Final Punishment

Final Punishment

Sorcery

Target player loses life equal to the damage already dealt to that player this turn.

2.6 /10
$0.22
From the Catacombs

From the Catacombs

Sorcery

Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
You take the initiative.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

8.1 /10
$0.33
Ghouls Night Out

Ghouls' Night Out

Sorcery

For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

8.2 /10
$0.32
Grave Exchange

Grave Exchange

Sorcery

Return target creature card from your graveyard to your hand. Target player sacrifices a creature.

2.2 /10
$0.04
Graveyard Shift

Graveyard Shift

Sorcery

This spell has flash as long as there are five or more mana values among cards in your graveyard.
Return target creature card from your graveyard to the battlefield.

5.2 /10
$0.03
Hoarders Greed

Hoarder's Greed

Sorcery

You lose 2 life and draw two cards, then clash with an opponent. If you win, repeat this process. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

4.7 /10
$0.22
Incremental Blight

Incremental Blight

Sorcery

Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

6.8 /10
$0.32
Infernal Offering

Infernal Offering

Sorcery

Choose an opponent. You and that player each sacrifice a creature. Each player who sacrificed a creature this way draws two cards.
Choose an opponent. Return a creature card from your graveyard to the battlefield, then that player returns a creature card from their graveyard to the battlefield.

7.1 /10
$0.15
Living Death

Living Death

Sorcery

Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.

9.8 /10
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Macabre Reconstruction

Macabre Reconstruction

Sorcery

This spell costs less to cast if a creature card was put into your graveyard from anywhere this turn.
Return up to two target creature cards from your graveyard to your hand.

3.5 /10
$0.03
March of the Returned

March of the Returned

Sorcery

Return up to two target creature cards from your graveyard to your hand.

3.6 /10
$0.03
Midnight Recovery

Midnight Recovery

Sorcery

Return target creature card from your graveyard to your hand.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

4.2 /10
$0.04
Morsel Theft

Morsel Theft

Tribal Sorcery — Rogue

Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.)
Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.

2.3 /10
$0.19
Necromantic Summons

Necromantic Summons

Sorcery

Put target creature card from a graveyard onto the battlefield under your control.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.

4.6 /10
$0.11
Path of the Schemer

Path of the Schemer

Sorcery

Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.

4.8 /10
$0.16
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