Creature — Human Soldier (1/2)
Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 for each other creature you control.
Enchantment — Case
When this Case enters the battlefield, discard a card, then draw two cards.
To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
World Enchantment
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
Legendary Planeswalker — Chandra
+1: Add . Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.
+1: Exile the top card of your library. If it's red, you may cast it this turn.
?7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
World Enchantment
Creatures with flying can block only creatures with flying.
Creatures without flying have reach. (They can block creatures with flying.)
Creature — Elemental (2/2)
, , Sacrifice Cinder Elemental: It deals X damage to any target.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
Enchantment
Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
Enchantment — Aura
Enchant land
Enchanted land is a 4/2 red Beast creature with trample. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Enchantment — Aura Curse
Enchant player
Creatures enchanted player controls attack each combat if able.
Enchantment
At the beginning of combat on your turn, create a 1/1 red Pirate creature token with menace and haste. Exile it at the beginning of the next end step.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying, haste, and ": This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.
When enchanted creature dies, return Draconic Destiny to its owner's hand.
Enchantment — Aura
Enchant creature
Enchanted creature has haste.
: Enchanted creature gets +1/+0 until end of turn.
When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Breath from your graveyard to the battlefield attached to that creature.
Enchantment — Aura
Enchant creature
Enchanted creature has ": Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
World Enchantment
At the beginning of each player's upkeep, that player exiles a card at random from their hand. The player may play that card this turn. At the beginning of the next end step, if the player hasn't played the card, they put it into their graveyard.
Creature — Goblin (2/2)
, Sacrifice Ember Hauler: It deals 2 damage to any target.
Enchantment — Aura
Enchant creature you control
Creatures you control have haste.
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