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Cards similar to Furnace of Rath (400)

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Siege Modification

Siege Modification

Enchantment — Aura

Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.

4.5 /10
--
Stand or Fall

Stand or Fall

Enchantment

At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.

2.2 /10
$0.25
Total War

Total War

Enchantment

Whenever a player attacks with one or more creatures, destroy all untapped non-Wall creatures that player controls that didn't attack, except for creatures the player hasn't controlled continuously since the beginning of the turn.

3.9 /10
$0.99
Wars Toll

War's Toll

Enchantment

Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

8.6 /10
$7.94
Widespread Panic

Widespread Panic

Enchantment

Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library.

3.3 /10
$0.27
Yet Another Aether Vortex

Yet Another Aether Vortex

Enchantment

All creatures have haste.
Players play with the top card of their libraries revealed.
Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.

10 /10
$0.13
Aggravated Assault

Aggravated Assault

Enchantment

: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.

9.6 /10
~$10
Aggression

Aggression

Enchantment — Aura

Enchant non-Wall creature
Enchanted creature has first strike and trample.
At the beginning of the end step of enchanted creature's controller, destroy that creature if it didn't attack this turn.

1.6 /10
$0.26
Aggressive Mining

Aggressive Mining

Enchantment

You can't play lands.
Sacrifice a land: Draw two cards. Activate only once each turn.

7 /10
$0.35
AnZerrin Ruins

An-Zerrin Ruins

Enchantment

As An-Zerrin Ruins enters the battlefield, choose a creature type.
Creatures of the chosen type don't untap during their controllers' untap steps.

2.3 /10
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Archetype of Aggression

Archetype of Aggression

Enchantment Creature — Human Warrior (3/2)

Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.

9 /10
$0.68
Arms Race

Arms Race

Enchantment

: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.

4.2 /10
$0.01
Arterial Alchemy

Arterial Alchemy

Enchantment

When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .

7.2 /10
$0.15
Aspect of Manticore

Aspect of Manticore

Enchantment — Aura

Flash
Enchant creature
When Aspect of Manticore enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.

2.4 /10
$0.01
Awaken the Ancient

Awaken the Ancient

Enchantment — Aura

Enchant Mountain
Enchanted Mountain is a 7/7 red Giant creature with haste. It's still a land.

3.4 /10
$0.17
Battle Plan

Battle Plan

Enchantment

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

3.7 /10
$0.03
Bedlam

Bedlam

Enchantment

Creatures can't block.

7.6 /10
$2.81
Bestial Fury

Bestial Fury

Enchantment — Aura

Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

4.7 /10
$0.17
Blood Moon

Blood Moon

Enchantment

Nonbasic lands are Mountains.

9.6 /10
$6.47
Blood Sun

Blood Sun

Enchantment

When Blood Sun enters the battlefield, draw a card.
All lands lose all abilities except mana abilities.

5.6 /10
$0.27
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