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Cards similar to Future Sight (400)

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Parallax Tide

Parallax Tide

Enchantment

Fading 5 (This enchantment enters the battlefield with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Tide: Exile target land.
When Parallax Tide leaves the battlefield, each player returns to the battlefield all cards they own exiled with Parallax Tide.

4.1 /10
$4.66
Precognition

Precognition

Enchantment

At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.

2.8 /10
$0.33
Shapeshifters Marrow

Shapeshifter's Marrow

Enchantment

At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)

2.6 /10
$0.30
Signature Spells

Signature Spells

Enchantment

When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them.
At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.

10 /10
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Teferis Talent

Teferi's Talent

Enchantment — Aura

Enchant planeswalker
Enchanted planeswalker has "[?12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'"
Whenever you draw a card, put a loyalty counter on enchanted planeswalker.

7.5 /10
$0.36
Temporal Distortion

Temporal Distortion

Enchantment

Whenever a creature or land becomes tapped, put an hourglass counter on it.
Each permanent with an hourglass counter on it doesn't untap during its controller's untap step.
At the beginning of each player's upkeep, remove all hourglass counters from permanents that player controls.

2.6 /10
$0.29
Thassas Emissary

Thassa's Emissary

Enchantment Creature — Crab (3/3)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.
Enchanted creature gets +3/+3.

5.6 /10
$0.07
Tolarian Contempt

Tolarian Contempt

Enchantment

When Tolarian Contempt enters the battlefield, put a rejection counter on each creature your opponents control.
At the beginning of your end step, for each opponent, choose up to one target creature they control with a rejection counter on it. That creature's owner puts it on the top or bottom of their library.

5.1 /10
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Zurs Weirding

Zur's Weirding

Enchantment

Players play with their hands revealed.
If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

6.2 /10
$0.67
Ambiguity

Ambiguity

Enchantment

Whenever a player plays a spell that counters a spell that has been played or a player plays a spell that comes into play with counters, that player may counter the next spell played or put an additional counter on a permanent that has already been played, but not countered.

10 /10
$0.86
Aquatic Incursion

Aquatic Incursion

Enchantment

When Aquatic Incursion enters the battlefield, create two 1/1 blue Merfolk creature tokens with hexproof. (They can't be the targets of spells or abilities your opponents control.)
: Target Merfolk can't be blocked this turn.

5.5 /10
$0.10
Arcane Melee

Arcane Melee

Enchantment

Instant and sorcery spells cost less to cast.

7.2 /10
$0.26
Breath of the Sleepless

Breath of the Sleepless

Enchantment

You may cast Spirit spells as though they had flash.
Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.

6.7 /10
$0.08
Bureaucracy

Bureaucracy

Enchantment

Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").

10 /10
$0.85
Curse of Echoes

Curse of Echoes

Enchantment — Aura Curse

Enchant player
Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.

7.3 /10
$0.43
Double Down

Double Down

Enchantment

Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)

2.9 /10
$2.92
Dreams of the Dead

Dreams of the Dead

Enchantment

: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep ." If the creature would leave the battlefield, exile it instead of putting it anywhere else. (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

2.5 /10
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Efficient Construction

Efficient Construction

Enchantment

Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.

9 /10
$0.42
Energy Vortex

Energy Vortex

Enchantment

As Energy Vortex enters the battlefield, choose an opponent.
At the beginning of your upkeep, remove all vortex counters from Energy Vortex.
At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay for each vortex counter on Energy Vortex.
: Put X vortex counters on Energy Vortex. Activate only during your upkeep.

1.2 /10
$0.67
Forced Fruition

Forced Fruition

Enchantment

Whenever an opponent casts a spell, that player draws seven cards.

8.7 /10
$0.52
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