← Edit search Random card

Cards similar to Game Trail (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Gateway Plaza

Gateway Plaza

Land — Gate

Gateway Plaza enters the battlefield tapped.
When Gateway Plaza enters the battlefield, sacrifice it unless you pay .
: Add one mana of any color.

9.4 /10
$0.08
Geothermal Bog

Geothermal Bog

Land — Swamp Mountain

(: Add or .)
Geothermal Bog enters the battlefield tapped.

9.1 /10
$0.17
Geothermal Crevice

Geothermal Crevice

Land

Geothermal Crevice enters the battlefield tapped.
: Add .
, Sacrifice Geothermal Crevice: Add .

3.3 /10
$0.18
Ghitu Encampment

Ghitu Encampment

Land

Ghitu Encampment enters the battlefield tapped.
: Add .
: Ghitu Encampment becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

6.1 /10
$0.28
Glacial Floodplain

Glacial Floodplain

Snow Land — Plains Island

(: Add or .)
Glacial Floodplain enters the battlefield tapped.

9.3 /10
$0.24
Glacial Fortress

Glacial Fortress

Land

Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add or .

9.9 /10
$1.65
Goldmire Bridge

Goldmire Bridge

Artifact Land

Goldmire Bridge enters the battlefield tapped.
Indestructible
: Add or .

9.5 /10
$0.18
Golgari Guildgate

Golgari Guildgate

Land — Gate

Golgari Guildgate enters the battlefield tapped.
: Add or .

9.6 /10
$0.17
Grand Coliseum

Grand Coliseum

Land

Grand Coliseum enters the battlefield tapped.
: Add .
: Add one mana of any color. Grand Coliseum deals 1 damage to you.

8.1 /10
--
Graypelt Refuge

Graypelt Refuge

Land

Graypelt Refuge enters the battlefield tapped.
When Graypelt Refuge enters the battlefield, you gain 1 life.
: Add or .

9.2 /10
$0.25
Great Hall of Starnheim

Great Hall of Starnheim

Land

Great Hall of Starnheim enters the battlefield tapped.
: Add .
, , Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.

6.3 /10
$0.06
Halimar Depths

Halimar Depths

Land

Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
: Add .

9.7 /10
$0.52
Hall

Hall

Land

Hall enters the battlefield tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2.5 /10
$0.15
Hall of Storm Giants

Hall of Storm Giants

Land

If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

8.7 /10
$1.82
Hall of the Bandit Lord

Hall of the Bandit Lord

Legendary Land

Hall of the Bandit Lord enters the battlefield tapped.
, Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.

9.2 /10
~$14
Haunted Mire

Haunted Mire

Land — Swamp Forest

(: Add or .)
Haunted Mire enters the battlefield tapped.

9.6 /10
$0.27
Haunted Ridge

Haunted Ridge

Land

Haunted Ridge enters the battlefield tapped unless you control two or more other lands.
: Add or .

9.9 /10
$6.59
Havenwood Battleground

Havenwood Battleground

Land

Havenwood Battleground enters the battlefield tapped.
: Add .
, Sacrifice Havenwood Battleground: Add .

6.6 /10
--
Hedge Maze

Hedge Maze

Land — Forest Island

(: Add or .)
Hedge Maze enters the battlefield tapped.
When Hedge Maze enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

8.6 /10
$5.26
Highland Lake

Highland Lake

Land

Highland Lake enters the battlefield tapped.
: Add or .

8.5 /10
$0.13
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.