Legendary Creature — Faerie Warrior (2/2)
Flash
Flying
Whenever another Faerie enters the battlefield under your control, each opponent loses 1 life.
Legendary Creature — Giant Soldier (4/5)
At the beginning of your upkeep, you gain 2 life.
Whenever you gain life, you may pay . If you do, draw a card and each opponent loses 1 life.
At the beginning of your upkeep, if Oloro, Ageless Ascetic is in the command zone, you gain 2 life.
Creature — Elf Archer (2/3)
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever another creature dies, each opponent loses 1 life.
Legendary Creature — Human Wizard (3/4)
Whenever you cast an instant or sorcery spell, each opponent loses 1 life.
You may cast Rona, Sheoldred's Faithful from your graveyard by discarding two cards in addition to paying its other costs.
Creature — Zombie Rat (1/1)
When Rotting Rats enters the battlefield, each player discards a card.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Spider (2/4)
Reach
, Exile a creature card from your graveyard: Create a 1/2 green Spider creature token with reach, then each opponent loses 1 life for each Spider you control.
Legendary Enchantment — Shrine
At the beginning of your precombat main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Creature — Elemental Nightmare (3/2)
Flash
Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
Legendary Creature — Human Wizard (2/1)
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This creature can't block."
, : Each opponent discards a card. Activate only as a sorcery.
Legendary Creature — Time Lord Doctor (2/4)
Players have no maximum hand size.
How Civil of You — At the beginning of your end step, each player may draw a card. Each opponent who does can't attack you or permanents you control during their next turn.
Artifact // Artifact
When Tithing Blade enters the battlefield, each opponent sacrifices a creature.
Craft with creature (, Exile this artifact, Exile a creature you control or a creature card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Consuming Sepulcher
At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
Creature — Human Spellshaper (2/2)
, , Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
Legendary Creature — Frog Beast (0/5)
Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard.
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
, Sacrifice a land: You gain 2 life.
Legendary Creature — Vampire Cleric (1/3)
Whenever you gain life, target opponent loses that much life.
: Creatures you control gain lifelink until end of turn.
Creature — Wall (0/4)
Defender
When Wall of Mourning enters the battlefield, exile a card from the top of your library face down for each opponent you have.
Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with Wall of Mourning into its owner's hand.
Creature — Human Shaman Ally (4/2)
Cohort — , Tap an untapped Ally you control: Target opponent loses 2 life.
Creature — Insect (2/2)
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Legendary Creature — Spirit (3/2)
Haste
At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.
Creature — Orc Warrior (3/3)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Orc Shaman (2/2)
Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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