Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.
Sorcery
Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.)
Sorcery
Put a +1/+1 counter on each creature you control. You may search your library and/or graveyard for a card named Gideon, the Oathsworn, reveal it, and put it into your hand. If you search your library this way, shuffle.
Sorcery
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
Sorcery
Spree (Choose one or more additional costs.)
+ — Search your library for a card, then shuffle and put that card on top.
+ — Target player draws three cards and loses 3 life.
Sorcery
Return target permanent card from your graveyard to the battlefield, then distribute four +1/+1 counters among any number of creatures and/or Vehicles target player controls.
Sorcery
Spree (Choose one or more additional costs.)
+ — Put a +1/+1 counter on target creature. It can't be blocked this turn.
+ — Target artifact or creature's owner puts it on the top or bottom of their library.
Sorcery
As long as Kaervek's Torch is on the stack, spells that target it cost more to cast.
Kaervek's Torch deals X damage to any target.
Sorcery
Choose two —
• Create a 2/2 colorless Construct artifact creature token.
• Put a +1/+1 counter on a creature you control. It gains double strike until end of turn.
• Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
• You gain 2 life and scry 2.
Sorcery
Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with the either of the chosen letters.
Sorcery
This spell can't be countered.
Lithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue.
Sorcery
Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
Creature — Merfolk Wizard // Sorcery — Adventure (0/4)
Venture Deeper
Target player mills four cards. (Then exile this card. You may cast the creature later from exile.)
Sorcery
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
Sorcery
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.
Sorcery
Your life total becomes equal to your starting life total. Lands you control don't untap during your next untap step.
Instant
Kicker (You may pay an additional as you cast this spell.)
Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.
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