Enchantment Creature — Chimera (3/2)
Flying
At the beginning of your upkeep, return up to one other target enchantment you control to its owner's hand.
Creature — Human Wizard (2/1)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
: Draw two cards, then put a card from your hand on top of your library.
Creature — Elemental (0/0)
Tidewalker enters the battlefield with a time counter on it for each Island you control.
Vanishing (At the beginning of your upkeep, remove a time counter from this creature. When the last is removed, sacrifice it.)
Tidewalker's power and toughness are each equal to the number of time counters on it.
Creature — Human Wizard (1/3)
You have no maximum hand size.
At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game.
: Draw a card.
Legendary Creature — Djinn Wizard // Legendary Creature — Ef (2/2)
: You may exile an instant or sorcery card from your hand and put three hone counters on it. It gains "At the beginning of your upkeep, if this card is exiled, remove a hone counter from it" and "When the last hone counter is removed from this card, if it's exiled, you may cast it. It costs less to cast this way."
Nassari, Dean of Expression
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
Whenever you cast a spell from exile, put a +1/+1 counter on Nassari, Dean of Expression.
Creature — Djinn (3/4)
Flying
At the beginning of your upkeep, Vaporous Djinn phases out unless you pay . (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.)
Creature — Vedalken Wizard (1/4)
At the beginning of your upkeep, you may put a charge counter on target artifact.
Creature — Illusion (2/3)
Suspend 4— (Rather than cast this card from your hand, you may pay and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
When the last time counter is removed from Veiling Oddity while it's exiled, creatures can't be blocked this turn.
Creature — Sphinx (4/4)
Flying
Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Vexing Sphinx dies, draw a card for each age counter on it.
Creature — Djinn (4/4)
Flying
At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand.
Creature — Bird Wizard (2/2)
Flying
Sacrifice Aven Augur: Return up to two target creatures to their owners' hands. Activate only during your upkeep.
Creature — Serpent Egg // Creature — Serpent (0/4)
Defender
When Biolume Egg enters the battlefield, scry 2.
When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.
Biolume Serpent
Sacrifice two Islands: Biolume Serpent can't be blocked this turn.
Creature — Human Wizard (0/5)
At the beginning of combat on your turn, choose any number of target planeswalkers you control. Until end of turn, they become 3/3 blue Bird creatures with flying, hexproof, and "Whenever this creature deals combat damage to a player, scry 1." (They're no longer planeswalkers. Loyalty abilities can still be activated.)
Creature — Merfolk Cleric (1/1)
, : Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.)
Creature — Vedalken Rogue (1/3)
When Aether Theorist enters the battlefield, you get (three energy counters).
, Pay : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Legendary Creature — Clamfolk Advisor Rebel (0/4)
Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)
, : Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.
Creature — Bird (1/1)
Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Legendary Creature — Human Wizard (2/2)
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
Creature — Merfolk Wizard (3/3)
When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Siren (3/2)
Flying
Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
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