Creature — Plant (1/1)
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
Creature — Elf Druid (2/2)
Kicker (You may pay an additional as you cast this spell.)
When Vineshaper Prodigy enters the battlefield, if it was kicked, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Creature — Turtle (2/2)
Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.)
Creature — Phyrexian Elf Scout (2/1)
When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Elf Warrior (2/1)
, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
Creature — Human Warrior (3/2)
When Voltaic Brawler enters the battlefield, you get (two energy counters).
Whenever Voltaic Brawler attacks, you may pay . If you do, it gets +1/+1 and gains trample until end of turn.
Creature — Varmint (2/2)
Vigilance
, Sacrifice Voracious Varmint: Destroy target artifact or enchantment.
Creature — Wurm (2/2)
Voracious Wurm enters the battlefield with X +1/+1 counters on it, where X is the amount of life you've gained this turn.
Creature — Plant Wall (0/5)
Defender
Put a -0/-1 counter on Wall of Roots: Add . Activate only once each turn.
Creature — Wolf (2/1)
Creatures with power less than Wandering Wolf's power can't block it.
Creature — Cat Druid (3/1)
When Wary Thespian enters the battlefield or dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Creature — Human Bear Druid (1/1)
: Add .
Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.
Creature — Human Monk (1/1)
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Host Creature — Crocodile (1/1)
When this creature enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Elf Archer (2/2)
Flash
Reach
Whenever another non-Human creature enters the battlefield under your control, you may pay . When you do, put X +1/+1 counters on Wildborn Preserver.
Creature — Elemental (1/3)
Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.
Creature — Elf Scout (2/2)
Whenever one or more tokens enter the battlefield under your control, put that many +1/+1 counters on Woodland Champion.
Creature — Shapeshifter (2/1)
Whenever you cast a spell that's both black and green, Woodlurker Mimic has base power and toughness 4/5 until end of turn and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
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