Land
Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add .
: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Land
Dungeon Descent enters the battlefield tapped.
: Add .
, , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Land
: Add .
: Add . Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
Legendary Land
When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
: Add .
: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.
Land — Swamp Gate
Gate of the Black Dragon enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .
Land — Forest Gate
Gate to Manorborn enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .
Land — Island Gate
Gate to Seatower enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .
Land — Plains Gate
Gate to the Citadel enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .
Land — Mountain Gate
Gate to Tumbledown enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
Land — Desert
: Add .
, , Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate only as a sorcery.
Land
Great Hall of Starnheim enters the battlefield tapped.
: Add .
, , Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.
Land
: Add .
, : Add one mana of any color.
: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Land — Desert
: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.
Land
If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
: Add .
: Target creature gets +1/+1 until end of turn.
Land
: Add .
, : You get (an energy counter).
, , Pay X , Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
Land // Artifact Creature — Horror Construct (0/0)
: Add .
, , Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
Creeping Inn
Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.
: Creeping Inn phases out.
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Howltooth Hollow enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if each player has no cards in hand.
Land — Desert
: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.
Land
Immersturm Skullcairn enters the battlefield tapped.
: Add .
, , Sacrifice Immersturm Skullcairn: It deals 3 damage to target player. That player discards a card. Activate only as a sorcery.
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