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Cards similar to Ghost Town (400)

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Diamond City

Diamond City

Land

Diamond City enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
: Add .
: Move a shield counter from Diamond City onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

5.5 /10
$1.14
Dungeon Descent

Dungeon Descent

Land

Dungeon Descent enters the battlefield tapped.
: Add .
, , Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)

7.8 /10
$0.14
Eldrazi Temple

Eldrazi Temple

Land

: Add .
: Add . Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

9.1 /10
$4.23
Gallifrey Council Chamber

Gallifrey Council Chamber

Legendary Land

When Gallifrey Council Chamber enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
: Add .
: Add one mana of any color. Spend this mana only to cast a Time Lord or Alien spell or activate an ability of a Time Lord or Alien.

7.2 /10
$0.12
Gate of the Black Dragon

Gate of the Black Dragon

Land — Swamp Gate

Gate of the Black Dragon enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .

10 /10
--
Gate to Manorborn

Gate to Manorborn

Land — Forest Gate

Gate to Manorborn enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .

10 /10
--
Gate to Seatower

Gate to Seatower

Land — Island Gate

Gate to Seatower enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .

10 /10
--
Gate to the Citadel

Gate to the Citadel

Land — Plains Gate

Gate to the Citadel enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .

10 /10
--
Gate to Tumbledown

Gate to Tumbledown

Land — Mountain Gate

Gate to Tumbledown enters the battlefield tapped.
, : Seek a nonland card. Activate only once.
: Add .

10 /10
--
Gemstone Caverns

Gemstone Caverns

Legendary Land

If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand.
: Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.

9.9 /10
~$51
Grasping Dunes

Grasping Dunes

Land — Desert

: Add .
, , Sacrifice Grasping Dunes: Put a -1/-1 counter on target creature. Activate only as a sorcery.

8 /10
$0.21
Great Hall of Starnheim

Great Hall of Starnheim

Land

Great Hall of Starnheim enters the battlefield tapped.
: Add .
, , Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.

6.3 /10
$0.07
Hall of Oracles

Hall of Oracles

Land

: Add .
, : Add one mana of any color.
: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.

8.3 /10
$0.29
Hashep Oasis

Hashep Oasis

Land — Desert

: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.

7.9 /10
$0.21
Heart of Yavimaya

Heart of Yavimaya

Land

If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.
: Add .
: Target creature gets +1/+1 until end of turn.

2.7 /10
$2.09
HELIOS One

HELIOS One

Land

: Add .
, : You get (an energy counter).
, , Pay X , Sacrifice HELIOS One: Destroy target nonland permanent with mana value X. Activate only as a sorcery.

5.1 /10
$0.15
Hostile Hostel  Creeping Inn

Hostile Hostel // Creeping Inn

Land // Artifact Creature — Horror Construct (0/0)

: Add .
, , Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.

Creeping Inn

Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.
: Creeping Inn phases out.

7.7 /10
$0.88
Howltooth Hollow

Howltooth Hollow

Land

Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Howltooth Hollow enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if each player has no cards in hand.

3.7 /10
$0.53
Ifnir Deadlands

Ifnir Deadlands

Land — Desert

: Add .
, Pay 1 life: Add .
, , Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.

7.7 /10
$0.35
Immersturm Skullcairn

Immersturm Skullcairn

Land

Immersturm Skullcairn enters the battlefield tapped.
: Add .
, , Sacrifice Immersturm Skullcairn: It deals 3 damage to target player. That player discards a card. Activate only as a sorcery.

5.2 /10
$0.05
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