Creature — Homunculus (2/1)
Skulk (This creature can't be blocked by creatures with greater power.)
Creature — Turtle (1/1)
Giant Tortoise gets +0/+3 as long as it's untapped.
Creature — Bird (1/3)
Flying
When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Artifact Creature — Dinosaur Thopter (1/3)
Flying, lifelink
Each legendary permanent you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
Creature — Merfolk Rogue (0/3)
Gray Harbor Merfolk can't be blocked.
Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker.
Creature — Homunculus Illusion (1/1)
Hazy Homunculus can't be blocked as long as defending player controls an untapped land.
Artifact Creature — Nautilus (1/4)
Vigilance
: Hermitic Nautilus gets +3/-3 until end of turn.
Creature — Bird Illusion (1/3)
Draft Illusionary Informant face up.
During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice.
Flying
Creature — Human Wizard (1/1)
: Look at the top X cards of your library, where X is the number of Wizards on the battlefield, then put them back in any order.
Creature — Merfolk Wizard (2/1)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.
Creature — Merfolk Warrior (1/3)
As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked.
Creature — Human Detective (3/2)
Defender
Whenever you draw your second card each turn, Jaded Analyst loses defender and gains vigilance until end of turn.
Creature — Shapeshifter Ally (0/0)
You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.
Legendary Creature — Spirit (1/3)
At the beginning of each player's draw step, that player draws an additional card.
Legendary Creature — Merfolk Cleric (1/3)
If you would scry a number of cards, scry that many cards plus one instead.
: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.
Creature — Human Pirate (2/1)
Kitesail Corsair has flying as long as it's attacking.
Creature — Illusion (0/0)
Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.
Creature — Merfolk (2/2)
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
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