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Cards similar to Ghostway (400)

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Seed Spark

Seed Spark

Instant

Destroy target artifact or enchantment. If was spent to cast this spell, create two 1/1 green Saproling creature tokens.

4.3 /10
$0.24
Shallow Grave

Shallow Grave

Instant

Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.

7.1 /10
~$49
Shield Wall

Shield Wall

Instant

Creatures you control get +0/+2 until end of turn.

2 /10
$0.19
Skywhalers Shot

Skywhaler's Shot

Instant

Destroy target creature with power 3 or greater. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

4.5 /10
$0.04
Solidarity

Solidarity

Instant

Creatures you control get +0/+5 until end of turn.

6 /10
$0.31
Soul Partition

Soul Partition

Instant

Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs more to cast.

8.4 /10
$0.33
Souls Grace

Soul's Grace

Instant

You gain life equal to target creature's power.

4.7 /10
$0.19
Spare from Evil

Spare from Evil

Instant

Creatures you control gain protection from non-Human creatures until end of turn.

3.8 /10
$0.06
Steeling Stance

Steeling Stance

Instant

Creatures you control get +1/+1 until end of turn.
Forecast — , Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)

0.4 /10
$0.06
Study Break

Study Break

Instant

Tap up to two target creatures.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

2.8 /10
$0.01
Summary Judgment

Summary Judgment

Instant

Summary Judgment deals 3 damage to target tapped creature.
Addendum — If you cast this spell during your main phase, it deals 5 damage instead.

2.5 /10
$0.02
Sunfire Balm

Sunfire Balm

Instant

Prevent the next 4 damage that would be dealt to any target this turn.
Cycling (, Discard this card: Draw a card.)
When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to any target this turn.

0.6 /10
$0.13
Sungold Barrage

Sungold Barrage

Instant

Destroy target creature with toughness 4 or greater.

3.6 /10
$0.02
Suntail Squadron

Suntail Squadron

Instant

Conjure a card named Suntail Hawk into your hand. If you have fewer than 7 cards in hand, repeat this process.

10 /10
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Surge of Thoughtweft

Surge of Thoughtweft

Tribal Instant — Kithkin

Creatures you control get +1/+1 until end of turn. If you control a Kithkin, draw a card.

2.4 /10
$0.16
Survive the Night

Survive the Night

Instant

Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

4 /10
$0.08
Tandem Tactics

Tandem Tactics

Instant

Up to two target creatures each get +1/+2 until end of turn. You gain 2 life.

2 /10
$0.03
Thraben Exorcism

Thraben Exorcism

Instant

Exile target Spirit, creature with disturb, or enchantment.

1.9 /10
$0.01
To Arms

To Arms!

Instant

Untap all creatures you control.
Draw a card.

7.3 /10
$1.59
Truce

Truce

Instant

Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.

5.9 /10
$1.16
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