Creature — Dragon (3/3)
Flying, trample
Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
When Herdchaser Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
Creature — Giant (7/6)
When Hill Giant Herdgorger enters the battlefield, you gain 3 life.
Creature — Elephant (6/6)
When Honey Mammoth enters the battlefield, you gain 4 life.
Creature — Ape (4/4)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Trample
Creature — Spirit Wolf (4/2)
Creatures with power less than Howlgeist's power can't block it.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Enchantment Creature — Elemental (5/5)
Constellation — Whenever Humbler of Mortals or another enchantment enters the battlefield under your control, creatures you control gain trample until end of turn.
Legendary Creature — Spirit (4/4)
When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
Creature — Wurm (6/6)
Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
Legendary Creature — Dragon Spirit (5/5)
Flying
When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.
Creature — Spider (5/6)
Reach (This creature can block creatures with flying.)
Cycling (, Discard this card: Draw a card.)
Creature — Beast (9/9)
Shroud (This creature can't be the target of spells or abilities.)
Legendary Creature — Human Druid (4/3)
: Target land becomes a 1/1 creature until end of turn. It's still a land.
: Creatures you control get +3/+3 and gain trample until end of turn.
Creature — Kavu (4/5)
When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature — Kavu (4/4)
Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
Creature — Beast (6/5)
Trample
When Kazandu Stomper enters the battlefield, return up to two lands you control to their owner's hand.
Creature — Boar Horror (6/6)
Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
Creature — Hydra (8/8)
This spell costs less to cast for each green creature you control.
Trample
Legendary Creature — Spirit (6/6)
Reach
Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.
Partner (You can have two commanders if both have partner.)
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