Creature — Beast (10/10)
Fading 2 (This creature enters the battlefield with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Skyshroud Behemoth enters the battlefield tapped.
Creature — Spider (6/6)
Vigilance (Attacking doesn't cause this creature to tap.)
Reach (This creature can block creatures with flying.)
Legendary Creature — Ooze (0/0)
Slurrk, All-Ingesting enters the battlefield with five +1/+1 counters on it.
Whenever Slurrk or another creature you control dies, if it had a +1/+1 counter on it, put a +1/+1 counter on each creature you control that has a +1/+1 counter on it.
Partner (You can have two commanders if both have partner.)
Creature — Beast (5/5)
Indestructible
: Target creature with power 5 or greater gains indestructible until end of turn.
Creature — Spike (0/0)
Spike Hatcher enters the battlefield with six +1/+1 counters on it.
, Remove a +1/+1 counter from Spike Hatcher: Put a +1/+1 counter on target creature.
, Remove a +1/+1 counter from Spike Hatcher: Regenerate Spike Hatcher.
Creature — Centaur Warrior (8/8)
Trample, indestructible
Whenever another creature you control attacks, it gains trample and indestructible until end of turn.
Creature — Djinn (6/6)
Trample
Sulam Djinn gets -2/-2 as long as green is the most common color among all permanents or is tied for most common.
Creature — Spider (0/3)
Flash
Cascade
Reach
When Sweet-Gum Recluse enters the battlefield, put three +1/+1 counters on each of any number of target creatures that entered the battlefield this turn.
Creature — Elf Warrior Ally (5/5)
Rally — Whenever Tajuru Beastmaster or another Ally enters the battlefield under your control, creatures you control get +1/+1 until end of turn.
Creature — Spider (3/4)
Flash (You may cast this spell any time you could cast an instant.)
Reach (This creature can block creatures with flying.)
Creature — Human Shaman (4/5)
When Temur War Shaman enters the battlefield, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
Creature — Elephant (6/6)
Trample
Whenever Thorn Mammoth or another creature enters the battlefield under your control, Thorn Mammoth fights up to one target creature you don't control.
Creature — Spirit (6/6)
Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)
Legendary Creature — Insect Druid (5/5)
, : Target creature gets +5/+5 until end of turn.
Creature — Beast (5/5)
Trample
Lieutenant — As long as you control your commander, Thunderfoot Baloth gets +2/+2 and other creatures you control get +2/+2 and have trample.
Artifact Creature — Phyrexian Beast (5/4)
( can be paid with either or 2 life.)
Trample
Creature — Treefolk (6/5)
Reach, trample
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Creature — Beast (7/4)
Trample
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Plant Cat (6/5)
Trample
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Creature — Beast (7/6)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
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