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Cards similar to Giant Octopus (400)

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Cloudhoof Kirin

Cloudhoof Kirin

Legendary Creature — Kirin Spirit (4/4)

Flying
Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.

2.9 /10
$0.61
Cloudkin Seer

Cloudkin Seer

Creature — Elemental Wizard (2/1)

Flying
When Cloudkin Seer enters the battlefield, draw a card.

7.9 /10
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Cloudreader Sphinx

Cloudreader Sphinx

Creature — Sphinx (3/4)

Flying
When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

3.7 /10
$0.01
Coastal Drake

Coastal Drake

Creature — Drake (2/1)

Flying
, : Return target Kavu to its owner's hand.

0.4 /10
$0.12
Coastal Hornclaw

Coastal Hornclaw

Creature — Bird (3/3)

Sacrifice a land: Coastal Hornclaw gains flying until end of turn.

0.2 /10
$0.08
Coastal Wizard

Coastal Wizard

Creature — Human Wizard (1/1)

: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.

0.5 /10
$2.82
Coastline Chimera

Coastline Chimera

Creature — Chimera (1/5)

Flying
: Coastline Chimera can block an additional creature this turn.

0.6 /10
$0.02
Cold Case Cracker

Cold Case Cracker

Creature — Spirit Detective (3/3)

Flying
When Cold Case Cracker dies, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

1.8 /10
$0.01
Component Collector

Component Collector

Creature — Homunculus (1/4)

If it's neither day nor night, it becomes day as Component Collector enters the battlefield.
Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.

2.4 /10
$0.02
Conundrum Sphinx

Conundrum Sphinx

Creature — Sphinx (4/4)

Flying
Whenever Conundrum Sphinx attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.

5.5 /10
$0.30
Coral Barrier

Coral Barrier

Creature — Wall (1/3)

Defender (This creature can't attack.)
When Coral Barrier enters the battlefield, create a 1/1 blue Squid creature token with islandwalk. (It can't be blocked as long as defending player controls an Island.)

3.1 /10
$0.06
Coral Commando

Coral Commando

Creature — Merfolk Warrior (3/2)

1.1 /10
$0.02
Coralhelm Chronicler

Coralhelm Chronicler

Creature — Merfolk Wizard (2/2)

Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3.8 /10
$0.10
Corsair Captain

Corsair Captain

Creature — Human Pirate (2/2)

When Corsair Captain enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Other Pirates you control get +1/+1.

8.4 /10
$0.08
Corsairs of Umbar

Corsairs of Umbar

Creature — Human Pirate (3/3)

: Target Goblin, Orc, or Pirate can't be blocked this turn.
Whenever Corsairs of Umbar deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

7.8 /10
$0.52
Cosima God of the Voyage  The Omenkeel

Cosima, God of the Voyage // The Omenkeel

Legendary Creature — God // Legendary Artifact — Vehicle (2/4)

At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land enters the battlefield under your control, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."

The Omenkeel

Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1

8.7 /10
$0.34
Cosmos Charger

Cosmos Charger

Creature — Horse Spirit (3/3)

Flash
Flying
Foretelling cards from your hand costs less and can be done on any player's turn.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

6.8 /10
$0.22
Council of Advisors

Council of Advisors

Creature — Human Advisor (1/1)

When Council of Advisors enters the battlefield, draw a card.

1.9 /10
$7.20
Court Hussar

Court Hussar

Creature — Vedalken Knight (1/3)

Vigilance
When Court Hussar enters the battlefield, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.
When Court Hussar enters the battlefield, sacrifice it unless was spent to cast it.

2.8 /10
$0.23
Courtly Provocateur

Courtly Provocateur

Creature — Human Wizard (1/1)

: Target creature attacks this turn if able.
: Target creature blocks this turn if able.

3.3 /10
$0.17
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