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Cards similar to Giant Strength (400)

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Draconic Destiny

Draconic Destiny

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has flying, haste, and ": This creature gets +1/+0 until end of turn." It's a Dragon in addition to its other types.
When enchanted creature dies, return Draconic Destiny to its owner's hand.

7.3 /10
$0.42
Dragon Fangs

Dragon Fangs

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has trample.
When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Fangs from your graveyard to the battlefield attached to that creature.

4.9 /10
$0.18
Dragon Grip

Dragon Grip

Enchantment — Aura

Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.)
Enchant creature
Enchanted creature gets +2/+0 and has first strike.

2.8 /10
$0.11
Dragon Mantle

Dragon Mantle

Enchantment — Aura

Enchant creature
When Dragon Mantle enters the battlefield, draw a card.
Enchanted creature has ": This creature gets +1/+0 until end of turn."

8.3 /10
$0.05
Dragon Scales

Dragon Scales

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2 and has vigilance.
When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Scales from your graveyard to the battlefield attached to that creature.

3.7 /10
$0.19
Dragon Shadow

Dragon Shadow

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0 and has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
When a creature with mana value 6 or greater enters the battlefield, you may return Dragon Shadow from your graveyard to the battlefield attached to that creature.

5.5 /10
$0.25
Drogskol Infantry  Drogskol Armaments

Drogskol Infantry // Drogskol Armaments

Creature — Spirit Soldier // Enchantment — Aura (2/2)

Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Drogskol Armaments

Enchant creature
Enchanted creature gets +2/+2.
If Drogskol Armaments would be put into a graveyard from anywhere, exile it instead.

3.8 /10
$0.03
Dust Corona

Dust Corona

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.

4.7 /10
$0.10
Eel Umbra

Eel Umbra

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +1/+1.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

8.6 /10
$0.08
Eland Umbra

Eland Umbra

Enchantment — Aura

Enchant creature
Enchanted creature gets +0/+4.
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

7.1 /10
$0.24
Escape Velocity

Escape Velocity

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+0 and has haste.
Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

5.4 /10
$0.08
Etalis Favor

Etali's Favor

Enchantment — Aura

Enchant creature you control
When Etali's Favor enters the battlefield, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Enchanted creature gets +1/+1 and has trample.

7.1 /10
$0.06
Exoskeletal Armor

Exoskeletal Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +X/+X, where X is the number of creature cards in all graveyards.

3.5 /10
$0.26
Fae Flight

Fae Flight

Enchantment — Aura

Flash
Enchant creature
When Fae Flight enters the battlefield, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+0 and has flying.

3.8 /10
$0.03
Favor of the Overbeing

Favor of the Overbeing

Enchantment — Aura

Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.

6.1 /10
$0.32
Favorable Destiny

Favorable Destiny

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+2 as long as it's white.
Enchanted creature has shroud as long as its controller controls another creature. (It can't be the target of spells or abilities.)

4.2 /10
$0.26
Fearsome Temper

Fearsome Temper

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has ": Target creature can't block this creature this turn."

1.8 /10
$0.03
Fight the  Fight

Fight the _____ Fight

Enchantment — Aura

Enchant creature you control
When this Aura enters the battlefield, you may put a name sticker on it. When you do, enchanted creature fights up to one target creature you don't control.
Enchanted creature gets +0/+2 for each name sticker on this Aura with eight or more letters.

2.3 /10
$0.02
Firebreathing

Firebreathing

Enchantment — Aura

Enchant creature
: Enchanted creature gets +1/+0 until end of turn.

3.7 /10
$0.05
Flamespeakers Will

Flamespeaker's Will

Enchantment — Aura

Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice Flamespeaker's Will. If you do, destroy target artifact.

4.4 /10
$0.07
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