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Cards similar to Glacial Chasm (400)

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Temple of Silence

Temple of Silence

Land

Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
: Add or .

9.9 /10
$0.19
Temple of Triumph

Temple of Triumph

Land

Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
: Add or .

9.9 /10
$0.14
The Black Gate

The Black Gate

Legendary Land — Gate

As The Black Gate enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
: Add .
, : Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

9.4 /10
~$11
Turntimber Grove

Turntimber Grove

Land

Turntimber Grove enters the battlefield tapped.
When Turntimber Grove enters the battlefield, target creature gets +1/+1 until end of turn.
: Add .

4.4 /10
$0.08
Vault of the Archangel

Vault of the Archangel

Land

: Add .
, : Creatures you control gain deathtouch and lifelink until end of turn.

9.8 /10
$0.91
Balduvian Trading Post

Balduvian Trading Post

Land

If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.
: Add .
, : Balduvian Trading Post deals 1 damage to target attacking creature.

4.5 /10
$3.73
Cathedral of War

Cathedral of War

Land

Cathedral of War enters the battlefield tapped.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
: Add .

8.4 /10
$1.64
Contested War Zone

Contested War Zone

Land

Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.
: Add .
, : Attacking creatures get +1/+0 until end of turn.

4.8 /10
$0.21
Field of the Dead

Field of the Dead

Land

Field of the Dead enters the battlefield tapped.
: Add .
Whenever Field of the Dead or another land enters the battlefield under your control, if you control seven or more lands with different names, create a 2/2 black Zombie creature token.

9.9 /10
~$21
Great Hall of Starnheim

Great Hall of Starnheim

Land

Great Hall of Starnheim enters the battlefield tapped.
: Add .
, , Sacrifice Great Hall of Starnheim and a creature you control: Create a 4/4 white Angel Warrior creature token with flying and vigilance. Activate only as a sorcery.

6.3 /10
$0.06
Kor Haven

Kor Haven

Legendary Land

: Add .
, : Prevent all combat damage that would be dealt by target attacking creature this turn.

8.8 /10
~$11
Lair of the Hydra

Lair of the Hydra

Land

If you control two or more other lands, Lair of the Hydra enters the battlefield tapped.
: Add .
: Until end of turn, Lair of the Hydra becomes an X/X green Hydra creature. It's still a land. X can't be 0.

9.2 /10
$1.35
Minas Tirith

Minas Tirith

Legendary Land

Minas Tirith enters the battlefield tapped unless you control a legendary creature.
: Add .
, : Draw a card. Activate only if you attacked with two or more creatures this turn.

9.8 /10
$3.39
Raths Edge

Rath's Edge

Legendary Land

: Add .
, , Sacrifice a land: Rath's Edge deals 1 damage to any target.

4.5 /10
$0.46
Restless Spire

Restless Spire

Land

Restless Spire enters the battlefield tapped.
: Add or .
: Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.
Whenever Restless Spire attacks, scry 1.

7.8 /10
$0.21
Restless Vents

Restless Vents

Land

Restless Vents enters the battlefield tapped.
: Add or .
: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.

7.2 /10
$0.29
Rockfall Vale

Rockfall Vale

Land

Rockfall Vale enters the battlefield tapped unless you control two or more other lands.
: Add or .

9.9 /10
$1.78
Skemfar Elderhall

Skemfar Elderhall

Land

Skemfar Elderhall enters the battlefield tapped.
: Add .
, , Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.

7.9 /10
$0.09
Sorrows Path

Sorrow's Path

Land

: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.

2.8 /10
$9.49
Spawning Pool

Spawning Pool

Land

Spawning Pool enters the battlefield tapped.
: Add .
: Spawning Pool becomes a 1/1 black Skeleton creature with ": Regenerate this creature" until end of turn. It's still a land. (If it regenerates, the next time it would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)

6.1 /10
$0.31
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