Enchantment
At the beginning of each upkeep, put a strife counter on Crescendo of War.
Attacking creatures get +1/+0 for each strife counter on Crescendo of War.
Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.
Enchantment — Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
Enchantment — Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, that player mills two cards.
Enchantment — Aura
Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature's power is 4 or greater, sacrifice Domestication.
Creature — Spirit (4/4)
Flying
At the beginning of your upkeep, sacrifice Extravagant Spirit unless you pay for each card in your hand.
Enchantment — Aura
Enchant enchantment
At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.
Creature — Spirit (3/4)
Flying
At the beginning of your upkeep, sacrifice Fettergeist unless you pay for each other creature you control.
Enchantment
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
Enchantment
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
Legendary Enchantment Creature — Shrine (1/3)
Vigilance
At the beginning of your end step, you may pay . If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
Creature — Human Soldier (1/1)
At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay .
: The next time a source of your choice would deal damage to you this turn, prevent that damage.
Enchantment
As Heightened Awareness enters the battlefield, discard your hand.
At the beginning of your draw step, draw an additional card.
Creature — Angel (3/4)
Flying, vigilance
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature — Illusion (4/4)
Flying
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creature — Illusion (2/2)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.)
Creature — Illusion Wall (7/4)
Defender, flying, first strike
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Creature — Giant (3/3)
Cumulative upkeep or (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
When Jötun Owl Keeper dies, create a 1/1 white Bird creature token with flying for each age counter on it.
Enchantment
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
Creature — Angel Spirit (2/2)
Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
Enchantment
At the beginning of your upkeep, you may put a treasure counter on Legacy's Allure.
Sacrifice Legacy's Allure: Gain control of target creature with power less than or equal to the number of treasure counters on Legacy's Allure. (This effect lasts indefinitely.)
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