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Cards similar to Glittering Lynx (400)

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Boros Elite

Boros Elite

Creature — Human Soldier (1/1)

Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.

4.5 /10
$0.02
Brokers Initiate

Brokers Initiate

Creature — Cat Citizen (0/4)

: Brokers Initiate has base power and toughness 5/5 until end of turn.

1.7 /10
$0.06
Burrenton ForgeTender

Burrenton Forge-Tender

Creature — Kithkin Wizard (1/1)

Protection from red
Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

2.5 /10
$0.21
Camel

Camel

Creature — Camel (0/1)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
As long as Camel is attacking, prevent all damage Deserts would deal to Camel and to creatures banded with Camel.

2 /10
$7.98
Civic Guildmage

Civic Guildmage

Creature — Human Wizard (1/1)

, : Target creature gets +0/+1 until end of turn.
, : Put target creature you control on top of its owner's library.

0.5 /10
$0.12
Clever Lumimancer

Clever Lumimancer

Creature — Human Wizard (0/1)

Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.

4.6 /10
$0.05
Cliffside Lookout

Cliffside Lookout

Creature — Kor Scout Ally (1/1)

: Creatures you control get +1/+1 until end of turn.

2.4 /10
$0.01
Dauntless Bodyguard

Dauntless Bodyguard

Creature — Human Knight (2/1)

As Dauntless Bodyguard enters the battlefield, choose another creature you control.
Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.

7.2 /10
$0.18
Dega Disciple

Dega Disciple

Creature — Human Wizard (1/1)

, : Target creature gets -2/-0 until end of turn.
, : Target creature gets +2/+0 until end of turn.

0.2 /10
$0.07
Devoted Caretaker

Devoted Caretaker

Creature — Human Cleric (1/2)

, : Target permanent you control gains protection from instant spells and from sorcery spells until end of turn.

5.1 /10
$3.38
Devoted Retainer

Devoted Retainer

Creature — Human Samurai (1/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

4.3 /10
$0.20
Drogskol Reinforcements

Drogskol Reinforcements

Creature — Spirit Soldier (2/2)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other Spirits you control have melee.
Prevent all noncombat damage that would be dealt to Spirits you control.

8 /10
$0.22
Duskborne Skymarcher

Duskborne Skymarcher

Creature — Vampire Cleric (1/1)

Flying
, : Target attacking Vampire gets +1/+1 until end of turn.

4.9 /10
$0.07
Encampment Keeper

Encampment Keeper

Creature — Dog (1/1)

First strike
, , Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

3.6 /10
$0.02
Firehoof Cavalry

Firehoof Cavalry

Creature — Human Berserker (1/1)

: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.

0.4 /10
$0.02
Flailing Soldier

Flailing Soldier

Creature — Human Soldier (2/2)

: Flailing Soldier gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Soldier gets -1/-1 until end of turn. Any player may activate this ability.

1 /10
$0.13
Giver of Runes

Giver of Runes

Creature — Kor Cleric (1/2)

: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.

9.5 /10
$7.96
Honor Guard

Honor Guard

Creature — Human Soldier (1/1)

: Honor Guard gets +0/+1 until end of turn.

0.7 /10
$0.04
Icatian Priest

Icatian Priest

Creature — Human Cleric (1/1)

: Target creature gets +1/+1 until end of turn.

0.2 /10
$0.16
Icatian Scout

Icatian Scout

Creature — Human Soldier Scout (1/1)

, : Target creature gains first strike until end of turn.

0.9 /10
$0.22
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