Enchantment
When Lord Skitter's Blessing enters the battlefield, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has lifelink.
Enchantment — Aura
Flash
Enchant creature
When Military Discipline enters the battlefield, enchanted creature gains first strike until end of turn.
Enchanted creature gets +1/+0.
Enchantment — Aura
Enchant creature
Enchanted creature has trample.
Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
Enchantment — Aura
Enchant creature you control
Enchanted creature gets +1/+1.
Whenever enchanted creature deals combat damage to a player, you may sacrifice Mortal Obstinacy. If you do, destroy target enchantment.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 as long as it's an enchantment. Otherwise, it gets -2/-2.
Enchantment — Aura
Enchant creature
At the beginning of your upkeep, sacrifice a creature.
Enchanted creature gets +3/+3 and has trample.
Enchanted creature is a Demon Spirit.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, its controller loses 2 life and you gain 2 life.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
Enchantment — Aura // Enchantment — Aura Curse
Enchant creature
Enchanted creature gets +1/+0 and has vigilance.
When enchanted creature dies, return Radiant Grace to the battlefield transformed under your control attached to target opponent.
Radiant Restraints
Enchant player
Creatures enchanted player controls enter the battlefield tapped.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
You may cast Raffine's Guidance from your graveyard by paying rather than paying its mana cost.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Enchantment — Aura
Enchant creature
When Scavenged Weaponry enters the battlefield, draw a card.
Enchanted creature gets +1/+1.
Enchantment — Aura
Enchant creature
When Scourgemark enters the battlefield, draw a card.
Enchanted creature gets +1/+0.
Enchantment — Aura
Flash
Enchant creature
Enchanted creature gets +0/+2 as long as it's a Pirate. Otherwise, it gets -2/-0.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Enchantment — Aura
Enchant creature
Enchanted creature has first strike.
: Enchanted creature gets +2/+2 until end of turn.
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+1 and is black.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has ": Regenerate this creature."
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