Creature — Goblin Warrior (2/2)
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.
Creature — Goblin Warrior (2/2)
Prevent all damage that Goblin Furrier would deal to snow creatures.
Creature — Goblin Rogue (1/1)
When Goblin Instigator enters the battlefield, create a 1/1 red Goblin creature token.
Creature — Goblin Rogue (2/1)
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
Creature — Goblin (1/1)
When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
Creature — Goblin Pirate (2/1)
Menace (This creature can't be blocked except by two or more creatures.)
Creature — Goblin Warrior (3/3)
Other Goblins you control get +1/+1.
Sacrifice a Goblin: Destroy target artifact.
Creature — Goblin Warrior (2/2)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Creature — Human Warrior (2/1)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Legendary Creature — Goblin Samurai (2/2)
: Creatures you control gain haste until end of turn.
: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Creature — Human Peasant (2/2)
Celebration — Grand Ball Guest gets +1/+1 and has trample as long as two or more nonland permanents entered the battlefield under your control this turn.
Creature — Goblin Shaman (2/1)
: Gravel-Hide Goblin gets +2/+2 until end of turn.
Creature — Goblin Rogue (1/1)
First strike
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Creature — Goblin Warrior (1/2)
Trample
Whenever Grotag Bug-Catcher attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Human Wizard (1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
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