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Cards similar to Goblin Bombardment (400)

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Reflexes

Reflexes

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)

2.1 /10
$0.19
Rivalry

Rivalry

Enchantment

At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to them.

2.5 /10
$0.28
Rogue Class

Rogue Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled.
: Level 2
Creatures you control have menace.
: Level 3
You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells.

8.9 /10
$4.90
Skirsdag Cultist

Skirsdag Cultist

Creature — Human Shaman (2/2)

, , Sacrifice a creature: Skirsdag Cultist deals 2 damage to any target.

1 /10
$0.15
Spellshock

Spellshock

Enchantment

Whenever a player casts a spell, Spellshock deals 2 damage to that player.

8.3 /10
$4.87
Spirit Bonds

Spirit Bonds

Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay . If you do, create a 1/1 white Spirit creature token with flying.
, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

7.4 /10
$0.44
Steam Vines

Steam Vines

Enchantment — Aura

Enchant land
When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player attaches Steam Vines to a land of their choice.

1.6 /10
$0.20
Storm World

Storm World

World Enchantment

At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is 4 minus the number of cards in their hand.

1.9 /10
--
Sulfuric Vortex

Sulfuric Vortex

Enchantment

At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.

9 /10
$2.23
Turf War

Turf War

Enchantment

When Turf War enters the battlefield, for each player, put a contested counter on target land that player controls.
Whenever a creature deals combat damage to a player, if that player controls one or more lands with contested counters on them, that creature's controller gains control of one of those lands of their choice and untaps it.

4.4 /10
$0.13
Virtue of Courage  Embereth Blaze

Virtue of Courage // Embereth Blaze

Enchantment // Instant — Adventure

Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.

Embereth Blaze

Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)

8.5 /10
$1.64
Warbriar Blessing

Warbriar Blessing

Enchantment — Aura

Enchant creature you control
When Warbriar Blessing enters the battlefield, enchanted creature fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Enchanted creature gets +0/+2.

6.2 /10
$0.03
Warp Artifact

Warp Artifact

Enchantment — Aura

Enchant artifact
At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

1 /10
--
Wrenn and Six

Wrenn and Six

Legendary Planeswalker — Wrenn

+1: Return up to one target land card from your graveyard to your hand.
?1: Wrenn and Six deals 1 damage to any target.
?7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)

8.4 /10
~$25
Afiya Grove

Afiya Grove

Enchantment

Afiya Grove enters the battlefield with three +1/+1 counters on it.
At the beginning of your upkeep, move a +1/+1 counter from Afiya Grove onto target creature.
When Afiya Grove has no +1/+1 counters on it, sacrifice it.

2.3 /10
$1.34
Angelic Shield

Angelic Shield

Enchantment

Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.

5.8 /10
$0.34
Aria of Flame

Aria of Flame

Enchantment

When Aria of Flame enters the battlefield, each opponent gains 10 life.
Whenever you cast an instant or sorcery spell, put a verse counter on Aria of Flame, then it deals damage equal to the number of verse counters on it to target player or planeswalker.

8.2 /10
$0.87
Armor of Thorns

Armor of Thorns

Enchantment — Aura

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.

1.5 /10
--
Assault Formation

Assault Formation

Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.
: Target creature with defender can attack this turn as though it didn't have defender.
: Creatures you control get +0/+1 until end of turn.

8.9 /10
$0.68
Barbarian Class

Barbarian Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.

8.7 /10
$0.25
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