Creature — Beast (2/2)
Trample, haste
Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.
Creature — Goblin Knight (1/1)
: Weaselback Redcap gets +2/+0 until end of turn.
Creature — Minotaur Child Guest (0/1)
Whenever you place a sticker, Wee Champion gets +1/+1 until end of turn. If it's an art sticker, instead put a +1/+1 counter on Wee Champion.
Creature — Goblin Rigger (1/1)
When Wrench-Rigger enters the battlefield, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Creature — Weird (1/1)
Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.
Creature — Dwarf Soldier (1/1)
Sacrifice Duergar Assailant: It deals 1 damage to target attacking or blocking creature.
Creature — Devil (1/1)
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Creature — Elemental (1/2)
Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)
Creature — Goblin Warrior (1/1)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Creature — Goblin Warrior (2/1)
Tattermunge Maniac attacks each combat if able.
Creature — Goblin Soldier (1/1)
( can be paid with either or .)
First strike
Creature — Demon (3/2)
Menace
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Creature — Kithkin (1/1)
: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.
: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.
: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
Creature — Devil (1/1)
When Footlight Fiend dies, it deals 1 damage to any target.
Creature — Goblin Berserker (3/2)
Whenever Goblin Heelcutter attacks, target creature can't block this turn.
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Elemental Shaman (1/1)
: Add or . Activate no more than three times each turn.
Creature — Devil Warrior (1/2)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature — Human Samurai (2/3)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs less to cast.
Creature — Viashino Warrior (3/1)
Whenever Plasma Jockey attacks, target creature an opponent controls can't block this turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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