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Cards similar to Goblin Flotilla (400)

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Bothersome Quasit

Bothersome Quasit

Creature — Demon (3/2)

Menace
Goaded creatures your opponents control can't block.
Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

9.1 /10
$5.97
Burning Prophet

Burning Prophet

Creature — Human Wizard (1/3)

Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.

6.9 /10
$0.01
Captivating Crew

Captivating Crew

Creature — Human Pirate (4/3)

: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

9.1 /10
$0.30
Cavern Crawler

Cavern Crawler

Creature — Insect (0/3)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
: Cavern Crawler gets +1/-1 until end of turn.

0.2 /10
$0.11
Chandras Spitfire

Chandra's Spitfire

Creature — Elemental (1/3)

Flying
Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.

6.1 /10
$0.11
Chasm Guide

Chasm Guide

Creature — Goblin Scout Ally (3/2)

Rally — Whenever Chasm Guide or another Ally enters the battlefield under your control, creatures you control gain haste until end of turn.

5.4 /10
$0.04
Cinder Giant

Cinder Giant

Creature — Giant (5/3)

At the beginning of your upkeep, Cinder Giant deals 2 damage to each other creature you control.

5.6 /10
$0.43
Colos Yearling

Colos Yearling

Creature — Goat Beast (1/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
: Colos Yearling gets +1/+0 until end of turn.

1.1 /10
$0.14
Conduit of Storms  Conduit of Emrakul

Conduit of Storms // Conduit of Emrakul

Creature — Werewolf Horror // Creature — Eldrazi Werewolf (2/3)

Whenever Conduit of Storms attacks, add at the beginning of your next main phase this turn.
: Transform Conduit of Storms.

Conduit of Emrakul

Whenever Conduit of Emrakul attacks, add at the beginning of your next main phase this turn.

4.6 /10
$0.15
Convicted Killer  Branded Howler

Convicted Killer // Branded Howler

Creature — Human Werewolf // Creature — Werewolf (2/2)

At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.

Branded Howler

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.

1.5 /10
$0.04
Crimson Mage

Crimson Mage

Creature — Human Shaman (2/1)

: Target creature you control gains haste until end of turn. (It can attack and this turn.)

2.5 /10
$0.02
Daybreak Combatants

Daybreak Combatants

Creature — Human Warrior (2/2)

Haste
When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn.

2 /10
$0.02
Defiler of Instinct

Defiler of Instinct

Creature — Phyrexian Kavu (4/4)

First strike
As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.
Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target.

9 /10
$0.33
Devilish Valet

Devilish Valet

Creature — Devil Warrior (1/3)

Trample, haste
Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.

8.8 /10
$0.36
Dire Fleet Warmonger

Dire Fleet Warmonger

Creature — Orc Pirate (3/3)

At the beginning of combat on your turn, you may sacrifice another creature. If you do, Dire Fleet Warmonger gets +2/+2 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

2.8 /10
$0.03
Dominating Vampire

Dominating Vampire

Creature — Vampire (3/3)

When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.

6.9 /10
$0.17
Dragon Whisperer

Dragon Whisperer

Creature — Human Shaman (2/2)

: Dragon Whisperer gains flying until end of turn.
: Dragon Whisperer gets +1/+0 until end of turn.
Formidable — : Create a 4/4 red Dragon creature token with flying. Activate only if creatures you control have total power 8 or greater.

4.6 /10
$0.59
Emberhorn Minotaur

Emberhorn Minotaur

Creature — Minotaur Warrior (4/3)

You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)

3 /10
$0.02
Emberwilde Djinn

Emberwilde Djinn

Creature — Djinn (5/4)

Flying
At the beginning of each player's upkeep, that player may pay or 2 life. If the player does, they gain control of Emberwilde Djinn.

1.4 /10
$0.63
Embodiment of Fury

Embodiment of Fury

Creature — Elemental (4/3)

Trample
Land creatures you control have trample.
Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

5.1 /10
$0.08
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