Creature — Minotaur Warrior (2/3)
As long as it's your turn, Skophos Reaver gets +2/+0.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Elf (1/1)
Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.
Creature — Shade (0/1)
Defender (This creature can't attack.)
: Slithering Shade gets +1/+1 until end of turn.
Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
Creature — Dinosaur (0/3)
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Snubhorn Sentry gets +3/+0 as long as you have the city's blessing.
Creature — Ogre Warrior (3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature — Beast (2/1)
Spur Grappler gets +2/+1 as long as you control no untapped lands.
Creature — Elemental (3/2)
Flash
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
White creatures get +1/-1.
Creature — Elf Warrior (1/1)
Sunblade Elf gets +1/+1 as long as you control a Plains.
: Creatures you control get +1/+1 until end of turn.
Creature — Lizard (3/2)
Thresher Lizard gets +1/+2 as long as you have one or fewer cards in hand.
Creature — Merfolk Wizard (1/1)
Kicker (You may pay an additional as you cast this spell.)
When Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield.
Tide Shaper gets +1/+1 as long as an opponent controls an Island.
Creature — Human Berserker (1/1)
Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Unchained Berserker gets +2/+0 as long as it's attacking.
Creature — Lizard (3/4)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature — Wurm (1/1)
Water Wurm gets +0/+1 as long as an opponent controls an Island.
Creature — Elf (1/1)
: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
Creature — Cat Warrior (1/1)
Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
Creature — Dryad (1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Human Wizard (1/1)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Wingcrafter is paired with another creature, both creatures have flying.
Creature — Dog (2/2)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Creature — Rabbit (1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Rat (1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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