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Cards similar to Goblin Grenadiers (400)

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Donna Noble

Donna Noble

Legendary Creature — Human (2/4)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
Whenever Donna or a creature it's paired with is dealt damage, Donna deals that much damage to target opponent.
Doctor's companion (You can have two commanders if the other is the Doctor.)

5.8 /10
$0.81
Duchess Wayward Tavernkeep

Duchess, Wayward Tavernkeep

Legendary Creature — Human Citizen (4/3)

Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it.
, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with ", Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

4 /10
$0.19
Dwarven Nomad

Dwarven Nomad

Creature — Dwarf Nomad (1/1)

: Target creature with power 2 or less can't be blocked this turn.

5.2 /10
$0.21
Dwarven Sea Clan

Dwarven Sea Clan

Creature — Dwarf (1/1)

: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step.

1.1 /10
$0.51
Dwarven Warriors

Dwarven Warriors

Creature — Dwarf Warrior (1/1)

: Target creature with power 2 or less can't be blocked this turn.

5.6 /10
~$25
Ecstatic Electromancer

Ecstatic Electromancer

Creature — Goblin Wizard (2/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card.

1.1 /10
$0.18
Falkenrath Celebrants

Falkenrath Celebrants

Creature — Vampire (4/4)

Menace (This creature can't be blocked except by two or more creatures.)
When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.")

5.7 /10
$0.02
Farrels Zealot

Farrel's Zealot

Creature — Human (2/2)

Whenever Farrel's Zealot attacks and isn't blocked, you may have it deal 3 damage to target creature. If you do, Farrel's Zealot assigns no combat damage this turn.

0.7 /10
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Feldon of the Third Path

Feldon of the Third Path

Legendary Creature — Human Artificer (2/3)

, : Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.

9.7 /10
$0.53
Fire Juggler

Fire Juggler

Creature — Goblin Shaman (2/2)

Whenever Fire Juggler becomes blocked, clash with an opponent. If you win, Fire Juggler deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

1 /10
$0.12
Firemantle Mage

Firemantle Mage

Creature — Human Shaman Ally (2/2)

Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

5.2 /10
$0.04
Flame Elemental

Flame Elemental

Creature — Elemental (3/2)

, , Sacrifice Flame Elemental: It deals damage equal to its power to target creature.

0.2 /10
$0.24
Flameskull

Flameskull

Creature — Skeleton (3/1)

Flying
Flameskull can't block.
Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)

4.8 /10
$0.25
Frillscare Mentor

Frillscare Mentor

Creature — Human Warrior (3/2)

When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.)
, : Put a +1/+1 counter on each creature you control with menace.

3.5 /10
$0.02
Frontline Devastator

Frontline Devastator

Creature — Zombie Minotaur Warrior (3/3)

Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)
: Frontline Devastator gets +1/+0 until end of turn.

3.7 /10
$0.01
Fumiko the Lowblood

Fumiko the Lowblood

Legendary Creature — Human Samurai (3/2)

Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. (Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)
Creatures your opponents control attack each combat if able.

8.3 /10
$0.49
Glorybringer

Glorybringer

Creature — Dragon (4/4)

Flying, haste
You may exert Glorybringer as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)

7.5 /10
$0.24
Goblin Assassin

Goblin Assassin

Creature — Goblin Assassin (2/2)

Whenever Goblin Assassin or another Goblin enters the battlefield, each player flips a coin. Each player whose coin comes up tails sacrifices a creature.

6.6 /10
$0.45
Goblin Battle Jester

Goblin Battle Jester

Creature — Goblin (2/2)

Whenever you cast a red spell, target creature can't block this turn.

3.8 /10
$0.08
Goblin Girder Gang

Goblin Girder Gang

Creature — Goblin Employee (0/4)

Reach
Whenever you roll a die, if the result isn't stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat.
Goblin Girder Gang gets +1/+0 for each result stored on it.

0.2 /10
$0.03
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