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Cards similar to Goblin King (400)

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Fathom Fleet Firebrand

Fathom Fleet Firebrand

Creature — Human Pirate (2/2)

: Fathom Fleet Firebrand gets +1/+0 until end of turn.

2.2 /10
$0.02
Fault Riders

Fault Riders

Creature — Human Soldier (2/2)

Sacrifice a land: Fault Riders gets +2/+0 and gains first strike until end of turn. Activate only once each turn.

0.1 /10
$0.08
Feral Ridgewolf

Feral Ridgewolf

Creature — Wolf (1/2)

Trample
: Feral Ridgewolf gets +2/+0 until end of turn.

1.6 /10
$0.03
Ferrovore

Ferrovore

Creature — Beast (2/2)

, Sacrifice an artifact: Ferrovore gets +3/+0 until end of turn.

0.4 /10
$0.02
Fervent Cathar

Fervent Cathar

Creature — Human Knight (2/1)

Haste
When Fervent Cathar enters the battlefield, target creature can't block this turn.

1.2 /10
$0.04
Fervent Paincaster

Fervent Paincaster

Creature — Human Wizard (3/1)

: Fervent Paincaster deals 1 damage to target player or planeswalker.
, Exert Fervent Paincaster: It deals 1 damage to target creature. (An exerted creature won't untap during your next untap step.)

2.7 /10
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Festival Crasher

Festival Crasher

Creature — Devil (1/3)

Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.

3.8 /10
$0.03
Fiery Hellhound

Fiery Hellhound

Creature — Elemental Dog (2/2)

: Fiery Hellhound gets +1/+0 until end of turn.

2.3 /10
$0.01
Fire Ants

Fire Ants

Creature — Insect (2/1)

: Fire Ants deals 1 damage to each other creature without flying.

5 /10
$0.39
Fire Drake

Fire Drake

Creature — Drake (1/2)

Flying
: Fire Drake gets +1/+0 until end of turn. Activate only once each turn.

0.3 /10
$0.16
Fire Imp

Fire Imp

Creature — Imp (2/1)

When Fire Imp enters the battlefield, it deals 2 damage to target creature.

0.8 /10
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Fire Urchin

Fire Urchin

Creature — Elemental (1/3)

Trample
Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.

2.8 /10
$0.02
FireBelly Changeling

Fire-Belly Changeling

Creature — Shapeshifter (1/1)

Changeling (This card is every creature type.)
: Fire-Belly Changeling gets +1/+0 until end of turn. Activate no more than twice each turn.

6.6 /10
$0.41
Firefly

Firefly

Creature — Insect (1/1)

Flying
: Firefly gets +1/+0 until end of turn.

0.1 /10
$0.21
Firemantle Mage

Firemantle Mage

Creature — Human Shaman Ally (2/2)

Rally — Whenever Firemantle Mage or another Ally enters the battlefield under your control, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

5.2 /10
$0.03
Fireslinger

Fireslinger

Creature — Human Wizard (1/1)

: Fireslinger deals 1 damage to any target and 1 damage to you.

5.4 /10
$0.21
Flailing Manticore

Flailing Manticore

Creature — Manticore (3/3)

Flying, first strike
: Flailing Manticore gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Manticore gets -1/-1 until end of turn. Any player may activate this ability.

0.7 /10
$0.42
Flailing Ogre

Flailing Ogre

Creature — Ogre (3/3)

: Flailing Ogre gets +1/+1 until end of turn. Any player may activate this ability.
: Flailing Ogre gets -1/-1 until end of turn. Any player may activate this ability.

0.4 /10
$0.08
Flame Elemental

Flame Elemental

Creature — Elemental (3/2)

, , Sacrifice Flame Elemental: It deals damage equal to its power to target creature.

0.1 /10
$0.24
FlameKin War Scout

Flame-Kin War Scout

Creature — Elemental Scout (2/4)

When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature.

0.2 /10
$0.15
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