← Edit search Random card

Cards similar to Goblin Outlander (400)

Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Disciple of Malice

Disciple of Malice

Creature — Human Cleric (1/2)

Protection from white
Cycling (, Discard this card: Draw a card.)

2.5 /10
$0.07
Hand of Cruelty

Hand of Cruelty

Creature — Human Samurai (2/2)

Protection from white
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

3.7 /10
$0.31
Knight of Infamy

Knight of Infamy

Creature — Human Knight (2/1)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

4.5 /10
$0.11
Knight of Stromgald

Knight of Stromgald

Creature — Human Knight (2/1)

Protection from white
: Knight of Stromgald gains first strike until end of turn.
: Knight of Stromgald gets +1/+0 until end of turn.

2.1 /10
$0.27
Order of the Ebon Hand

Order of the Ebon Hand

Creature — Cleric Knight (2/1)

Protection from white
: Order of the Ebon Hand gains first strike until end of turn.
: Order of the Ebon Hand gets +1/+0 until end of turn.

2 /10
$0.26
Stromgald Crusader

Stromgald Crusader

Creature — Zombie Knight (2/1)

Protection from white
: Stromgald Crusader gains flying until end of turn.
: Stromgald Crusader gets +1/+0 until end of turn.

2.6 /10
$0.80
Tourach Dread Cantor

Tourach, Dread Cantor

Legendary Creature — Human Cleric (2/1)

Kicker (You may pay an additional as you cast this spell.)
Protection from white
Whenever an opponent discards a card, put a +1/+1 counter on Tourach, Dread Cantor.
When Tourach enters the battlefield, if it was kicked, target opponent discards two cards at random.

8.1 /10
$1.26
Unchained Berserker

Unchained Berserker

Creature — Human Berserker (1/1)

Protection from white (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything white.)
Unchained Berserker gets +2/+0 as long as it's attacking.

1.1 /10
$0.10
EightandaHalfTails

Eight-and-a-Half-Tails

Legendary Creature — Fox Cleric (2/2)

: Target permanent you control gains protection from white until end of turn.
: Target spell or permanent becomes white until end of turn.

8.2 /10
$0.19
Cartel Aristocrat

Cartel Aristocrat

Creature — Human Advisor (2/2)

Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.

7.2 /10
$0.16
Generals Enforcer

General's Enforcer

Creature — Human Soldier (2/3)

Legendary Humans you control have indestructible.
: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.

8.9 /10
$0.11
Nacatl Outlander

Nacatl Outlander

Creature — Cat Scout (2/2)

Protection from blue

1.9 /10
$0.12
Vodalian Zombie

Vodalian Zombie

Creature — Merfolk Zombie (2/2)

Protection from green

0.9 /10
$0.14
Woodlot Crawler

Woodlot Crawler

Creature — Insect (2/1)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Protection from green

1.4 /10
$0.03
Yavimaya Barbarian

Yavimaya Barbarian

Creature — Elf Barbarian (2/2)

Protection from blue

1 /10
$0.05
Zombie Outlander

Zombie Outlander

Creature — Zombie Scout (2/2)

Protection from green

1.5 /10
$0.15
Knight of Malice

Knight of Malice

Creature — Human Knight (2/2)

First strike
Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.)
Knight of Malice gets +1/+0 as long as any player controls a white permanent.

4.5 /10
$0.10
Grixis Grimblade

Grixis Grimblade

Creature — Zombie Warrior (2/1)

As long as you control another multicolored permanent, Grixis Grimblade gets +1/+1 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy that creature.)

2.6 /10
$0.14
Jund Hackblade

Jund Hackblade

Creature — Goblin Berserker (2/1)

As long as you control another multicolored permanent, Jund Hackblade gets +1/+1 and has haste.

2.3 /10
$0.17
Apocalypse Hydra

Apocalypse Hydra

Creature — Hydra (0/0)

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.
, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.

7.3 /10
$0.62
Page: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20

© 2024 MTG Assist • DiabolicTutor.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.