Creature — Minotaur Barbarian (0/4)
As long as it's your turn and you control four or more Mountains, Sardian Cliffstomper gets +X/+0, where X is the number of Mountains you control.
Creature — Devil (1/1)
: Scalding Devil deals 1 damage to target player or planeswalker.
Creature — Insect (1/1)
Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Artifact Creature — Phyrexian Beast (2/2)
When Shrapnel Slinger enters the battlefield, you may sacrifice a creature. When you do, destroy target artifact an opponent controls.
Creature — Lizard (2/1)
Whenever Sigiled Skink attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Creature — Goblin Warrior (2/1)
Bloodrush — , Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
Creature — Human Wizard (1/2)
Haste
: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.
Creature — Kavu (1/1)
Skittish Kavu gets +1/+1 as long as no opponent controls a white or blue creature.
Creature — Goblin Zombie (2/1)
Whenever Slavering Nulls deals combat damage to a player, if you control a Swamp, you may have that player discard a card.
Creature — Slith (1/1)
Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
Creature — Elemental (2/1)
, Sacrifice Smelt-Ward Ignus: Gain control of target creature with power 3 or less until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Creature — Elemental Shaman (2/1)
: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add .
Creature — Goblin (1/1)
Spitfire Handler can't block creatures with power greater than Spitfire Handler's power.
: Spitfire Handler gets +1/+0 until end of turn.
Creature — Human Berserker (1/1)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.)
Menace (This creature can't be blocked except by two or more creatures.)
Creature — Goblin Scout (2/1)
When Subterranean Scout enters the battlefield, target creature with power 2 or less can't be blocked this turn.
Creature — Dinosaur (1/2)
Trample
: Sun-Collared Raptor gets +3/+0 until end of turn.
Creature — Human Soldier (1/3)
Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery.
Creature — Human Shaman (0/3)
Defender
: Thermo-Alchemist deals 1 damage to each opponent.
Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
Creature — Gremlin (2/1)
When Thriving Grubs enters the battlefield, you get (two energy counters).
Whenever Thriving Grubs attacks, you may pay . If you do, put a +1/+1 counter on it.
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