Enchantment — Aura
Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.
Enchantment — Aura
Enchant creature
Enchanted creature can't block.
When Sluggishness is put into a graveyard from the battlefield, return Sluggishness to its owner's hand.
Enchantment
: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Enchantment Creature — Nymph (2/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
First strike
Enchanted creature gets +2/+2 and has first strike.
Enchantment
Whenever a player casts a spell, Spellshock deals 2 damage to that player.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature gets +3/+0 and has first strike.
Enchantment — Aura
Enchant creature
Enchanted creature has ": Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
Enchantment — Aura
Enchant creature
Enchanted creature gets +0/+2.
: Enchanted creature gets +1/+0 until end of turn.
Legendary Enchantment // Legendary Land
Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
At the beginning of your end step, if you control five or more artifacts, transform Storm the Vault.
Vault of Catlacan
(Transforms from Storm the Vault.)
: Add one mana of any color.
: Add for each artifact you control.
Enchantment
Your opponents can't search libraries.
If an opponent would begin an extra turn, that player skips that turn instead.
Enchantment
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.)
Enchant creature
Enchanted creature has ": This creature gets +2/+0 until end of turn."
Enchantment
Each land card in your hand has cycling .
Cycling (, Discard this card: Draw a card.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+0.
: Regenerate enchanted creature.
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
I — The Elder Dragon War deals 2 damage to each creature and each opponent.
II — Discard any number of cards, then draw that many cards.
III — Create a 4/4 red Dragon creature token with flying.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The First Eruption deals 1 damage to each creature without flying.
II — Add .
III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.
Enchantment — Aura
Enchant creature
Enchanted creature is goaded.
If enchanted creature would deal combat damage to a permanent or player, it deals double that damage instead.
: Return The Sound of Drums from your graveyard to your hand.
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