Instant
Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Creature — Dragon // Instant — Adventure (3/2)
Flying
Young Red Dragon can't block.
Bathe in Gold
Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
Creature — Human Knight // Instant — Adventure (2/3)
Flying
Dizzying Swoop
Tap up to two target creatures. (Then exile this card. You may cast the creature later from exile.)
Creature — Hippogriff // Instant — Adventure (2/3)
Flying
Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.
Tyr's Blessing
Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card at the beginning of the next turn's upkeep.
Creature — Faerie Rogue // Instant — Adventure (3/1)
Flash
Flying
Brazen Borrower can block only creatures with flying.
Petty Theft
Return target nonland permanent an opponent controls to its owner's hand.
Instant
As an additional cost to cast this spell, sacrifice a creature.
Create X 0/1 black Insect creature tokens, where X is the sacrificed creature's power.
Instant
Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)
Instant
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Instant
Regenerate target creature. Draw a card. (The next time the creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Instant
For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")
Instant
Kicker (You may pay an additional as you cast this spell.)
If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand.
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
Instant
If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost.
Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.
Creature — Otter Wizard // Instant — Adventure (2/2)
Flying
Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn.
Blow Off Steam
Blow Off Steam deals 1 damage to any target. (Then exile this card. You may cast the creature later from exile.)
Instant
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
Creature — Human Warrior // Instant — Adventure (3/2)
Shield's Might
Target creature gets +2/+2 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Instant
Tap target creature. Its controller mills two cards. That creature doesn't untap during its controller's next untap step. (They put the top two cards of their library into their graveyard.)
Draw a card.
Instant
Put any number of target creature cards from your graveyard on top of your library.
Draw a card.
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