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Cards similar to Gravepurge (400)

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Drag the Canal

Drag the Canal

Instant

Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

3.6 /10
$0.17
Erratic Mutation

Erratic Mutation

Instant

Choose target creature. Reveal cards from the top of your library until you reveal a nonland card. That creature gets +X/-X until end of turn, where X is that card's mana value. Put all cards revealed this way on the bottom of your library in any order.

1 /10
$0.07
False Cure

False Cure

Instant

Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life they gained.

4.3 /10
$2.98
Fire Covenant

Fire Covenant

Instant

As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.

9.3 /10
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Forbidden Alchemy

Forbidden Alchemy

Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.3 /10
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Glimpse of Freedom

Glimpse of Freedom

Instant

Draw a card.
Escape—, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

4.4 /10
$0.02
Harsh Sustenance

Harsh Sustenance

Instant

Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.

5.3 /10
$0.07
Hellish Rebuke

Hellish Rebuke

Instant

Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."

8.3 /10
$1.13
Macabre Mockery

Macabre Mockery

Instant

Put target creature card from an opponent's graveyard onto the battlefield under your control. It gets +2/+0 and gains haste until end of turn. Sacrifice it at the beginning of the next end step.

6 /10
$0.10
Mardu Charm

Mardu Charm

Instant

Choose one —
• Mardu Charm deals 4 damage to target creature.
• Create two 1/1 white Warrior creature tokens. They gain first strike until end of turn.
• Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

5.4 /10
$0.11
Memory Deluge

Memory Deluge

Instant

Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

8.3 /10
$3.06
Misinformation

Misinformation

Instant

Put up to three target cards from an opponent's graveyard on top of their library in any order.

3.5 /10
--
Put Away

Put Away

Instant

Counter target spell. You may shuffle up to one target card from your graveyard into your library.

2.4 /10
$0.14
Revivify

Revivify

Instant

Roll a d20 and add the number of creature cards in your graveyard that were put there from the battlefield this turn.
1—14 | Return all creature cards in your graveyard that were put there from the battlefield this turn to your hand.
15+ | Return those cards from your graveyard to the battlefield.

6.7 /10
$0.38
Rite of Harmony

Rite of Harmony

Instant

Whenever a creature or enchantment enters the battlefield under your control this turn, draw a card.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

9.2 /10
$1.20
Sultai Charm

Sultai Charm

Instant

Choose one —
• Destroy target monocolored creature.
• Destroy target artifact or enchantment.
• Draw two cards, then discard a card.

9 /10
$0.10
Wander in Death

Wander in Death

Sorcery

Return up to two target creature cards from your graveyard to your hand.
Cycling (, Discard this card: Draw a card.)

5.5 /10
$0.03
Warped Physique

Warped Physique

Instant

Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.

2.3 /10
$0.05
Atomize

Atomize

Instant

Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

6.6 /10
$1.49
Change of Plans

Change of Plans

Instant

Each of X target creatures you control connive. You may have any number of them phase out. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature. Treat phased-out permanents and anything attached to them as though they don't exist until their controller's next turn.)

8.2 /10
$1.01
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