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Cards similar to Greater Realm of Preservation (400)

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Sphere of Truth

Sphere of Truth

Enchantment

If a white source would deal damage to you, prevent 2 of that damage.

0.9 /10
$0.16
Legions Initiative

Legion's Initiative

Enchantment

Red creatures you control get +1/+0.
White creatures you control get +0/+1.
, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.

8 /10
$0.72
Path of Mettle  Metzali Tower of Triumph

Path of Mettle // Metzali, Tower of Triumph

Legendary Enchantment // Legendary Land

When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.

Metzali, Tower of Triumph

(Transforms from Path of Mettle.)
: Add one mana of any color.
, : Metzali, Tower of Triumph deals 2 damage to each opponent.
, : Choose a creature at random that attacked this turn. Destroy that creature.

5.8 /10
$0.33
Pilgrim of Justice

Pilgrim of Justice

Creature — Human Cleric (1/3)

Protection from red
, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.

0.4 /10
$0.15
Regenerations Restored

Regenerations Restored

Enchantment

Vanishing 12 (This enchantment enters the battlefield with twelve time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever one or more time counters are removed from Regenerations Restored, scry 1 and you gain 1 life. Then if Regenerations Restored has no time counters on it, exile it. When you do, take an extra turn after this one.

6.4 /10
$0.09
Sphere of Purity

Sphere of Purity

Enchantment

If an artifact would deal damage to you, prevent 1 of that damage.

0.5 /10
$0.08
Staggering Insight

Staggering Insight

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has lifelink and "Whenever this creature deals combat damage to a player, draw a card."

8.3 /10
$0.11
The Flame of Keld

The Flame of Keld

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

4.6 /10
$0.04
Alms

Alms

Enchantment

, Exile the top card of your graveyard: Prevent the next 1 damage that would be dealt to target creature this turn.

2 /10
$0.17
Artifact Ward

Artifact Ward

Enchantment — Aura

Enchant creature
Enchanted creature can't be blocked by artifact creatures.
Prevent all damage that would be dealt to enchanted creature by artifact sources.
Enchanted creature can't be the target of abilities from artifact sources.

2.1 /10
$0.42
Charm School

Charm School

Enchantment

As Charm School enters the battlefield, choose a color and balance Charm School on your head.
Prevent all damage that would be dealt to you by sources of the chosen color.
When Charm School falls off your head, sacrifice Charm School.

10 /10
$0.33
Dorothea Vengeful Victim  Dorotheas Retribution

Dorothea, Vengeful Victim // Dorothea's Retribution

Legendary Creature — Spirit // Enchantment — Aura (4/4)

Flying
When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Dorothea's Retribution

Enchant creature
Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat."
If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.

6.5 /10
$0.13
Energy Field

Energy Field

Enchantment

Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice Energy Field.

5.7 /10
$2.28
Fighter Class

Fighter Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
: Level 2
Equip abilities you activate cost less to activate.
: Level 3
Whenever a creature you control attacks, up to one target creature blocks it this combat if able.

9.3 /10
$3.31
Fylgja

Fylgja

Enchantment — Aura

Enchant creature
Fylgja enters the battlefield with four healing counters on it.
Remove a healing counter from Fylgja: Prevent the next 1 damage that would be dealt to enchanted creature this turn.
: Put a healing counter on Fylgja.

0.9 /10
$0.07
Gideons Intervention

Gideon's Intervention

Enchantment

As Gideon's Intervention enters the battlefield, choose a card name.
Your opponents can't cast spells with the chosen name.
Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.

4.2 /10
$0.22
Heroism

Heroism

Enchantment

Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays .

0 /10
$0.15
Hot Springs

Hot Springs

Enchantment — Aura

Enchant land you control
Enchanted land has ": Prevent the next 1 damage that would be dealt to any target this turn."

0.3 /10
$0.89
Light of Sanction

Light of Sanction

Enchantment

Prevent all damage that would be dealt to creatures you control by sources you control.

4.3 /10
$0.40
Monk Class

Monk Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
The second spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."

6.9 /10
$0.22
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