Artifact Creature — Robot (2/1)
Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
Artifact
, : Tap target creature, then return Cyclopean Snare to its owner's hand.
Artifact — Equipment
Equipped creature gets +2/+0 and has afflict 1. (Whenever it becomes blocked, defending player loses 1 life.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
If a land is tapped for two or more mana, it produces instead of any other type and amount.
Each spell a player casts costs more to cast for each other spell that player has cast this turn.
Artifact
Indestructible (Damage and effects that say "destroy" don't destroy this artifact.)
: Darksteel Brute becomes a 2/2 Beast artifact creature until end of turn.
Artifact — Fortification
Fortified land has indestructible.
Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.
Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the land leaves.)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.)
, : Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Artifact
Whenever a creature enters the battlefield under your control, you get (an energy counter).
, : Return target creature you control to its owner's hand.
Artifact Creature — Horse (1/3)
As Diamond Mare enters the battlefield, choose a color.
Whenever you cast a spell of the chosen color, you gain 1 life.
Artifact Creature — Gnome (2/1)
Sacrifice Digsite Conservator: Exile up to four target cards from a single graveyard. Activate only as a sorcery.
When Digsite Conservator dies, you may pay . If you do, discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Artifact
: Target permanent becomes the color of your choice until end of turn.
Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.
Equip
Artifact — Equipment
Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)
Whenever a creature enters the battlefield from your graveyard, you may attach Dredging Claw to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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