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Cards similar to Grisly Salvage (400)

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Picklock Prankster  Free the Fae

Picklock Prankster // Free the Fae

Creature — Faerie Rogue // Instant — Adventure (1/3)

Flying, vigilance

Free the Fae

Mill four cards. Then put an instant, sorcery, or Faerie card from among the milled cards into your hand.

7.1 /10
$2.24
Psychic Puppetry

Psychic Puppetry

Instant — Arcane

You may tap or untap target permanent.
Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

4.3 /10
$0.23
Punishing Fire

Punishing Fire

Instant

Punishing Fire deals 2 damage to any target.
Whenever an opponent gains life, you may pay . If you do, return Punishing Fire from your graveyard to your hand.

5.3 /10
$0.31
Reality Heist

Reality Heist

Instant

This spell costs less to cast for each artifact you control.
Look at the top seven cards of your library. You may reveal up to two artifact cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

7.5 /10
$0.05
Shepherd of the Flock  Usher to Safety

Shepherd of the Flock // Usher to Safety

Creature — Human Peasant // Instant — Adventure (3/1)



Usher to Safety

Return target permanent you control to its owner's hand. (Then exile this card. You may cast the creature later from exile.)

6.9 /10
$0.12
Shining Shoal

Shining Shoal

Instant — Arcane

You may exile a white card with mana value X from your hand rather than pay this spell's mana cost.
The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to any target instead.

3.1 /10
$4.93
Silumgars Scorn

Silumgar's Scorn

Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.
Counter target spell unless its controller pays . If you revealed a Dragon card or controlled a Dragon as you cast this spell, counter that spell instead.

6.4 /10
$0.23
Silundi Vision  Silundi Isle

Silundi Vision // Silundi Isle

Instant // Land

Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Silundi Isle

Silundi Isle enters the battlefield tapped.
: Add .

9.4 /10
$0.31
Snapback

Snapback

Instant

You may exile a blue card from your hand rather than pay this spell's mana cost.
Return target creature to its owner's hand.

7.3 /10
$0.32
Stream of Consciousness

Stream of Consciousness

Instant — Arcane

Target player shuffles up to four target cards from their graveyard into their library.

4.3 /10
$0.22
Tidal Bore

Tidal Bore

Instant

You may return an Island you control to its owner's hand rather than pay this spell's mana cost.
You may tap or untap target creature.

4.4 /10
$0.23
Unexpectedly Absent

Unexpectedly Absent

Instant

Put target nonland permanent into its owner's library just beneath the top X cards of that library.

7.4 /10
$0.20
Afterlife Insurance

Afterlife Insurance

Instant

Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)

3.8 /10
$2.61
Agony Warp

Agony Warp

Instant

Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.

3.3 /10
$0.02
Artifact Mutation

Artifact Mutation

Instant

Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.

9.5 /10
$0.63
Aura Mutation

Aura Mutation

Instant

Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.

9.2 /10
$1.05
Batwing Brume

Batwing Brume

Instant

Prevent all combat damage that would be dealt this turn if was spent to cast this spell. Each player loses 1 life for each attacking creature they control if was spent to cast this spell. (Do both if was spent.)

6.7 /10
$2.72
Biomass Mutation

Biomass Mutation

Instant

Creatures you control have base power and toughness X/X until end of turn.

8.2 /10
$0.12
Break Out

Break Out

Sorcery

Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.

2.1 /10
$0.20
Cauldron Haze

Cauldron Haze

Instant

Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

6.2 /10
$2.90
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