Creature — Illusion (3/3)
Flying
: Mistform Shrieker becomes the creature type of your choice until end of turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Illusion (6/6)
Flying
: Mistform Skyreaver becomes the creature type of your choice until end of turn.
Creature — Illusion Sliver (1/1)
All Slivers have ": This permanent becomes the creature type of your choice in addition to its other types until end of turn."
Creature — Illusion (1/1)
: Mistform Stalker becomes the creature type of your choice until end of turn.
: Mistform Stalker gets +2/+2 and gains flying until end of turn.
Creature — Illusion Wall (1/4)
Mistform Wall has defender as long as it's a Wall.
: Mistform Wall becomes the creature type of your choice until end of turn.
Creature — Illusion (1/3)
Creature spells you cast that share a creature type with Mistform Warchief cost less to cast.
: Mistform Warchief becomes the creature type of your choice until end of turn.
Creature — Human Wizard (2/2)
, : Target creature gains protection from the color of your choice until end of turn.
, : Target player loses 2 life and you gain 2 life.
Creature — Merfolk Scout (2/3)
: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
: Target land becomes an Island until end of turn.
Legendary Artifact Creature — Phyrexian Vedalken (2/4)
Other blue creatures you control have "Whenever this creature becomes tapped, draw a card, then discard a card."
Other artifact creatures you control get +1/+1.
: Until end of turn, target creature you control becomes a blue artifact in addition to its other colors and types. Activate only as a sorcery. ( can be paid with either or 2 life.)
Creature — Sponge (1/1)
: Target creature loses your choice of flying, first strike, or trample until end of turn.
Creature — Human Druid (1/1)
: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.
Creature — Armadillo (0/4)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
Creature — Human Wizard (0/2)
: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
Creature — Turtle (1/4)
Shroud (This creature can't be the target of spells or abilities.)
Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.
Legendary Creature — Leviathan Crab (0/17)
Spells your opponents cast that target Charix, the Raging Isle cost more to cast.
: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Creature — Elemental (3/4)
Flying
When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Creature — Merfolk Wizard (2/1)
Inspired — Whenever Deepwater Hypnotist becomes untapped, target creature an opponent controls gets -3/-0 until end of turn.
Creature — Moonfolk Wizard (1/2)
Flying
, Return a land you control to its owner's hand: Tap target land.
Creature — Vedalken Artificer (1/3)
Other blue creatures you control get +1/+1.
: Target artifact creature becomes blue until end of turn.
Tap an untapped blue creature you control: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
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