Creature — Elf Warrior (1/1)
Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
Creature — Spirit (1/3)
Whenever Permeating Mass deals combat damage to a creature, that creature becomes a copy of Permeating Mass.
Creature — Plant Wall (0/3)
Defender (This creature can't attack.)
, , Sacrifice a creature with defender: Draw a card.
Creature — Cat (2/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature — Elf Warrior (3/1)
Trample
Whenever an enchantment enters the battlefield under your control, you may pay . If you do, return Redtooth Vanguard from your graveyard to your hand.
Creature — Human Shaman (1/1)
, Sacrifice Renowned Weaver: Create a 1/3 green Spider enchantment creature token with reach. (It can block creatures with flying.)
Creature — Dryad (1/2)
Snow forestwalk (This creature can't be blocked as long as defending player controls a snow Forest.)
Creature — Elephant (3/3)
When Rogue Elephant enters the battlefield, sacrifice it unless you sacrifice a Forest.
Creature — Ooze (0/0)
You may have S.N.O.T. enter the battlefield stuck to another creature named S.N.O.T. If you do, all those creatures form a single creature.
S.N.O.T.'s power and toughness are each equal to the square of the number of cards named S.N.O.T. stuck together to form it. (One is a 1/1, two are a 4/4, three are a 9/9, and four are a 16/16. If you manage to get -1 S.N.O.T.s stuck together, it's a 1/1.)
Creature — Horse (1/1)
Whenever Sacred Prey becomes blocked, you gain 1 life.
Creature — Skeleton (1/2)
: Return Sanitarium Skeleton from your graveyard to your hand.
Creature — Dryad (0/3)
Defender
, Tap an untapped creature you control: Add one mana of any color.
Creature — Elf Archer (1/2)
: Scattershot Archer deals 1 damage to each creature with flying.
Creature — Scorpion (1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Nymph Dryad (1/1)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Human Warrior (1/1)
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Creatures with power less than Skarrgan Pit-Skulk's power can't block it.
Creature — Wolf (1/1)
: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn.
Creature — Elf Scout (1/1)
Spire Tracer can't be blocked except by creatures with flying or reach.
Creature — Frog (1/1)
Sacrifice Spore Frog: Prevent all combat damage that would be dealt this turn.
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