Creature — Orc Rogue (1/1)
Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it.
Cunning Action — : Guild Thief can't be blocked this turn.
Legendary Creature — Human Soldier (3/2)
Flying
Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn.
Creature — Human Warrior // Legendary Creature — Spirit (2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle.
At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it.
Scarmaker
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Creature — Bird Illusion (1/3)
Draft Illusionary Informant face up.
During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice.
Flying
Legendary Creature — Faerie Rogue (2/1)
Flying
Whenever a player casts a spell that targets only a single creature other than Ivy, Gleeful Spellthief, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
Creature — Zombie Wizard (1/3)
: Add . Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
Creature — Human Wizard (1/2)
, : Choose target opponent who had at least two more cards in hand than you did as you activated this ability. Draw a card.
Artifact Creature — Cyborg Artificer (1/3)
Spells you cast that refer to artifacts or Contraptions in their rules text cost less to cast.
Creature — Spirit (2/2)
Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
Creature — Kor Rogue (1/1)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.
Creature — Merfolk Rogue (2/1)
When Merfolk Observer enters the battlefield, look at the top card of target player's library.
Enchantment Creature — Human Ninja (2/1)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.
Creature — Faerie Rogue (1/2)
Flying
Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Elemental (2/1)
Flying
Novellamental can block only creatures with flying.
Creature — Human Wizard (1/3)
When Oracle of Tragedy enters the battlefield or dies, choose one —
• Draw a card, then discard a card.
• Shuffle up to four target cards with mana value 3 or greater from your graveyard into your library.
Creature — Human Advisor (1/3)
, : Target player mills a card. (They put the top card of their library into their graveyard.)
Tap four untapped Advisors you control: Target player mills twelve cards.
A deck can have any number of cards named Persistent Petitioners.
Creature — Spirit (1/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Petalmane Baku.
, Remove X ki counters from Petalmane Baku: Add X mana of any one color.
Creature — Human Artificer (1/3)
: Add . Spend this mana only to cast artifact spells or activate abilities of artifacts.
, : Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.
Creature — Human Wizard (1/2)
, : You may tap or untap target permanent. Activate only if you control four or more snow permanents.
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