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Cards similar to Guardian of Solitude (400)

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Augury Owl

Augury Owl

Creature — Bird (1/1)

Flying
When Augury Owl enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

8.1 /10
$0.28
Backstreet Bruiser

Backstreet Bruiser

Creature — Cephalid Rogue (3/3)

Defender
As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender.

2.7 /10
$0.01
Bay Falcon

Bay Falcon

Creature — Bird (1/1)

Flying, vigilance

2.4 /10
$0.16
Beamsplitter Mage

Beamsplitter Mage

Creature — Vedalken Wizard (2/2)

Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.

4.4 /10
$0.04
Blighted Agent

Blighted Agent

Creature — Phyrexian Human Rogue (1/1)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Blighted Agent can't be blocked.

9.3 /10
$0.83
Captain Vargus Wrath

Captain Vargus Wrath

Legendary Creature — Orc Pirate (1/1)

Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game.

7.5 /10
$0.07
Carnivorous DeathParrot

Carnivorous Death-Parrot

Creature — Bird (2/2)

Flying
At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.

10 /10
$0.10
Cephalid Scout

Cephalid Scout

Creature — Cephalid Wizard Scout (1/1)

Flying
, Sacrifice a land: Draw a card.

2.4 /10
$0.08
Cloud of Faeries

Cloud of Faeries

Creature — Faerie (1/1)

Flying
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling (, Discard this card: Draw a card.)

9.2 /10
$0.12
Coast Watcher

Coast Watcher

Creature — Bird Soldier (1/1)

Flying, protection from green

2.9 /10
$0.13
Coral Fighters

Coral Fighters

Creature — Merfolk Soldier (1/1)

Whenever Coral Fighters attacks and isn't blocked, look at the top card of defending player's library. You may put that card on the bottom of that player's library.

2.2 /10
$0.12
Crosstown Courier

Crosstown Courier

Creature — Vedalken (2/1)

Whenever Crosstown Courier deals combat damage to a player, that player mills that many cards.

2.3 /10
$0.02
Darting Merfolk

Darting Merfolk

Creature — Merfolk (1/1)

: Return Darting Merfolk to its owner's hand.

2.9 /10
$0.16
Deputy of Acquittals

Deputy of Acquittals

Creature — Human Wizard (2/2)

Flash (You may cast this spell any time you could cast an instant.)
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.

5.4 /10
$0.03
Dracoplasm

Dracoplasm

Creature — Shapeshifter (0/0)

Flying
As Dracoplasm enters the battlefield, sacrifice any number of creatures. Dracoplasm's power becomes the total power of those creatures and its toughness becomes their total toughness.
: Dracoplasm gets +1/+0 until end of turn.

1 /10
--
Dream Stalker

Dream Stalker

Creature — Illusion (1/5)

When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.

6.8 /10
$0.17
Ertais Familiar

Ertai's Familiar

Creature — Illusion (2/2)

Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)
When Ertai's Familiar phases out or leaves the battlefield, mill three cards.
: Until your next upkeep, Ertai's Familiar can't phase out.

1.1 /10
$1.04
Escape Artist

Escape Artist

Creature — Human Wizard (1/1)

Escape Artist can't be blocked.
, Discard a card: Return Escape Artist to its owner's hand.

4.2 /10
$0.17
Ethercaste Knight

Ethercaste Knight

Artifact Creature — Human Knight (1/3)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

5.2 /10
$0.12
Fallaji Archaeologist

Fallaji Archaeologist

Creature — Human Scout (0/3)

When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To mill a card, put the top card of your library into your graveyard.)

4.3 /10
$0.40
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