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Cards similar to Guardian of Solitude (400)

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Fog Bank

Fog Bank

Creature — Wall (0/2)

Defender, flying
Prevent all combat damage that would be dealt to and dealt by Fog Bank.

8.9 /10
$0.28
Foul Watcher

Foul Watcher

Creature — Nightmare Bird (1/2)

Flying
When Foul Watcher enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Delirium — Foul Watcher gets +1/+0 as long as there are four or more card types among cards in your graveyard.

3.9 /10
$0.02
Furtive Homunculus

Furtive Homunculus

Creature — Homunculus (2/1)

Skulk (This creature can't be blocked by creatures with greater power.)

2 /10
$0.05
Glimmerbell

Glimmerbell

Creature — Elemental Jellyfish (1/3)

Flying
: Untap Glimmerbell.

2.7 /10
$0.04
GlintNest Crane

Glint-Nest Crane

Creature — Bird (1/3)

Flying
When Glint-Nest Crane enters the battlefield, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

3.3 /10
$0.08
Gray Harbor Merfolk

Gray Harbor Merfolk

Creature — Merfolk Rogue (0/3)

Gray Harbor Merfolk can't be blocked.
Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker.

6.5 /10
$0.06
Halimar Wavewatch

Halimar Wavewatch

Creature — Merfolk Soldier (0/3)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-4
0/6
LEVEL 5+
6/6
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

2.7 /10
$0.11
Icefeather Aven

Icefeather Aven

Creature — Bird Shaman (2/2)

Flying
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Icefeather Aven is turned face up, you may return another target creature to its owner's hand.

7.1 /10
$0.07
Imaginary Pet

Imaginary Pet

Creature — Illusion (4/4)

At the beginning of your upkeep, if you have a card in hand, return Imaginary Pet to its owner's hand.

1 /10
$0.33
Ink Dissolver

Ink Dissolver

Creature — Merfolk Wizard (2/1)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent mills three cards.

2.3 /10
$0.20
Jwari Shapeshifter

Jwari Shapeshifter

Creature — Shapeshifter Ally (0/0)

You may have Jwari Shapeshifter enter the battlefield as a copy of any Ally creature on the battlefield.

5.5 /10
$0.38
Kenessos Priest of Thassa

Kenessos, Priest of Thassa

Legendary Creature — Merfolk Cleric (1/3)

If you would scry a number of cards, scry that many cards plus one instead.
: Look at the top card of your library. If it's a Kraken, Leviathan, Octopus, or Serpent creature card, you may put it onto the battlefield. If you don't put the card onto the battlefield, you may put it on the bottom of your library.

7.4 /10
$1.77
Kitesail Corsair

Kitesail Corsair

Creature — Human Pirate (2/1)

Kitesail Corsair has flying as long as it's attacking.

5.6 /10
$0.03
Krovikan Mist

Krovikan Mist

Creature — Illusion (0/0)

Flying
Krovikan Mist's power and toughness are each equal to the number of Illusions on the battlefield.

6.1 /10
$0.22
Lighthouse Chronologist

Lighthouse Chronologist

Creature — Human Wizard (1/3)

Level up (: Put a level counter on this. Level up only as a sorcery.)
LEVEL 4-6
2/4
LEVEL 7+
3/5
At the beginning of each end step, if it's not your turn, take an extra turn after this one.

6.5 /10
~$12
Malamet Brawler

Malamet Brawler

Creature — Cat Warrior (2/2)

Whenever Malamet Brawler attacks, target attacking creature gains trample until end of turn.

4.6 /10
$0.02
Malcators Watcher

Malcator's Watcher

Artifact Creature — Phyrexian Drone (1/1)

Flying, vigilance
When Malcator's Watcher dies, draw a card.

5.9 /10
$0.03
Master of the Pearl Trident

Master of the Pearl Trident

Creature — Merfolk (2/2)

Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

8.7 /10
$0.47
Mayhem Patrol

Mayhem Patrol

Creature — Devil Warrior (1/2)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Mayhem Patrol attacks, target creature gets +1/+0 until end of turn.
Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

5.1 /10
$0.03
Merfolk Raiders

Merfolk Raiders

Creature — Merfolk Soldier (2/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

1.4 /10
$0.09
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