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Cards similar to Guardian of Solitude (400)

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Merfolk Raiders

Merfolk Raiders

Creature — Merfolk Soldier (2/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

1.4 /10
$0.09
Moat Piranhas

Moat Piranhas

Creature — Fish (3/3)

Defender (This creature can't attack.)

1.6 /10
$0.03
Narcomoeba

Narcomoeba

Creature — Illusion (1/1)

Flying
When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

5.8 /10
$1.08
Neurok Familiar

Neurok Familiar

Creature — Bird (1/1)

Flying
When Neurok Familiar enters the battlefield, reveal the top card of your library. If it's an artifact card, put it into your hand. Otherwise, put it into your graveyard.

0.2 /10
$0.10
Niblis of Frost

Niblis of Frost

Creature — Spirit (3/3)

Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast an instant or sorcery spell, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

8 /10
$0.30
Owl Familiar

Owl Familiar

Creature — Bird (1/1)

Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.

3.1 /10
$0.44
Palace Familiar

Palace Familiar

Creature — Bird (1/1)

Flying
When Palace Familiar dies, draw a card.

4.4 /10
$0.07
Phantom Whelp

Phantom Whelp

Creature — Illusion Dog (2/2)

When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)

0.4 /10
$0.10
Pilfering Hawk

Pilfering Hawk

Snow Creature — Bird (1/2)

Flying
, : Draw a card, then discard a card. ( can be paid with one mana from a snow source.)

6.3 /10
$0.09
Pixie Guide

Pixie Guide

Creature — Faerie (1/3)

Flying
Grant an Advantage — If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

7.4 /10
$0.06
Port Inspector

Port Inspector

Creature — Human (1/2)

Whenever Port Inspector becomes blocked, you may look at defending player's hand.

0.4 /10
$0.14
River Herald Scout

River Herald Scout

Creature — Merfolk Scout (1/2)

When River Herald Scout enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

4.7 /10
$0.04
Sage Owl

Sage Owl

Creature — Bird (1/1)

Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

6.5 /10
$0.16
Saprazzan Heir

Saprazzan Heir

Creature — Merfolk (1/1)

Whenever Saprazzan Heir becomes blocked, you may draw three cards.

3.8 /10
$1.42
Sea Eagle

Sea Eagle

Creature — Bird (1/1)

Flying

0.3 /10
$0.17
Sea Sprite

Sea Sprite

Creature — Faerie (1/1)

Flying, protection from red

2.2 /10
$0.35
Seacoast Drake

Seacoast Drake

Creature — Drake (1/3)

Flying

1.3 /10
$0.03
Sejiri Merfolk

Sejiri Merfolk

Creature — Merfolk Soldier (2/1)

As long as you control a Plains, Sejiri Merfolk has first strike and lifelink. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

1.5 /10
$0.13
Selhoff Entomber

Selhoff Entomber

Creature — Zombie (1/3)

, Discard a creature card: Draw a card.

4.6 /10
$0.04
Sensei GoldenTail

Sensei Golden-Tail

Legendary Creature — Fox Samurai (2/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
, : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.

5.9 /10
$2.15
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