Creature — Nightmare Fish Beast (5/5)
When Wormfang Behemoth enters the battlefield, exile all cards from your hand.
When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.
Legendary Creature — Djinn (5/6)
You may pay and tap an untapped artifact you control rather than pay this spell's mana cost.
Flying
Legendary Creature — Orc Dragon (4/4)
Flying, haste
Zurgo and Ojutai has hexproof as long as it entered the battlefield this turn.
Whenever one or more Dragons you control deal combat damage to a player or battle, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. You may return one of those Dragons to its owner's hand.
Creature — Elemental (2/5)
Flying
Whirlwind — When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand.
Creature — Drake (4/4)
Flying
When Angler Drake enters the battlefield, you may return target creature to its owner's hand.
Legendary Creature — Wizard (3/4)
: Draw three cards.
: Return Arcanis the Omnipotent to its owner's hand.
Legendary Creature — Sphinx (4/5)
Flying
, : Draw two cards, then discard a card.
Whenever Atemsis, All-Seeing deals damage to an opponent, you may reveal your hand. If cards with at least six different mana values are revealed this way, that player loses the game.
Creature — Alien Eye (6/6)
Flying
When Atraxi Warden enters the battlefield, exile up to one target tapped creature.
Suspend 5— (Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Creature — Giant (4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Giant (5/6)
This spell costs less to cast for each enchantment you control.
Creature — Beeble (3/3)
Bubbling Beebles can't be blocked as long as defending player controls an enchantment.
Creature — Nightmare (4/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever this creature mutates, each opponent discards a card.
Creature — Cephalid Noble (3/3)
Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.
Creature — Elemental (3/3)
Flying
When Chillbringer enters the battlefield, tap target creature an opponent controls. It doesn't untap during its controller's next untap step.
Creature — Turtle (4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Serpent (6/5)
This spell costs less to cast for each instant and sorcery card in your graveyard.
Artifact Creature — Construct (4/4)
Flying
Other artifact creatures you control have flying.
When Cyberdrive Awakener enters the battlefield, until end of turn, each noncreature artifact you control becomes an artifact creature with base power and toughness 4/4.
Creature — Giant Wizard (7/7)
When Cyclone Summoner enters the battlefield, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Creature — Serpent (5/5)
Deep-Sea Serpent can't attack unless defending player controls an Island.
Creature — Merfolk Rogue (2/2)
Blue creatures you control can't be blocked.
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