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Cards similar to Guul Draz Assassin (400)

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Sanitarium Skeleton

Sanitarium Skeleton

Creature — Skeleton (1/2)

: Return Sanitarium Skeleton from your graveyard to your hand.

7.2 /10
$0.02
Savage Gorilla

Savage Gorilla

Creature — Ape (3/3)

, , Sacrifice Savage Gorilla: Target creature gets -3/-3 until end of turn. Draw a card.

0 /10
$0.11
Shadowborn Apostle

Shadowborn Apostle

Creature — Human Cleric (1/1)

A deck can have any number of cards named Shadowborn Apostle.
, Sacrifice six creatures named Shadowborn Apostle: Search your library for a Demon creature card, put it onto the battlefield, then shuffle.

7.4 /10
$2.36
Silvergill Douser

Silvergill Douser

Creature — Merfolk Wizard (1/1)

: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.

3.7 /10
$0.18
Snarling Gorehound

Snarling Gorehound

Creature — Dog (1/1)

Menace
Whenever another creature with power 2 or less enters the battlefield under your control, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

6.1 /10
$0.09
Stronghold Confessor

Stronghold Confessor

Creature — Human Cleric (1/1)

Kicker (You may pay an additional as you cast this spell.)
Menace (This creature can't be blocked except by two or more creatures.)
If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.

2.2 /10
$0.05
Tenacious Dead

Tenacious Dead

Creature — Skeleton Warrior (1/1)

When Tenacious Dead dies, you may pay . If you do, return it to the battlefield tapped under its owner's control.

6.6 /10
$0.16
Thieves Guild Enforcer

Thieves' Guild Enforcer

Creature — Human Rogue (1/1)

Flash
Whenever Thieves' Guild Enforcer or another Rogue enters the battlefield under your control, each opponent mills two cards.
As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.

8.2 /10
$0.18
Tormentor Exarch

Tormentor Exarch

Creature — Phyrexian Cleric (2/2)

When Tormentor Exarch enters the battlefield, choose one —
• Target creature gets +2/+0 until end of turn.
• Target creature gets -0/-2 until end of turn.

1.1 /10
$0.12
Typhoid Rats

Typhoid Rats

Creature — Rat (1/1)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

8 /10
$0.13
Unwilling Ingredient

Unwilling Ingredient

Creature — Frog (1/1)

Menace (This creature can't be blocked except by two or more creatures.)
, Exile Unwilling Ingredient from your graveyard: You draw a card and you lose 1 life.

4.7 /10
$0.03
Vampire Cutthroat

Vampire Cutthroat

Creature — Vampire Rogue (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

8 /10
$0.35
Vampire of the Dire Moon

Vampire of the Dire Moon

Creature — Vampire (1/1)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

8.9 /10
$1.67
Viscera Seer

Viscera Seer

Creature — Vampire Wizard (1/1)

Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

9.9 /10
$0.45
Wasteland Strangler

Wasteland Strangler

Creature — Eldrazi Processor (3/2)

Devoid (This card has no color.)
When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.

3.5 /10
$0.14
Zodiac Rat

Zodiac Rat

Creature — Rat (1/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

3.6 /10
~$28
Asphodel Wanderer

Asphodel Wanderer

Creature — Skeleton Soldier (1/1)

: Regenerate Asphodel Wanderer.

3 /10
$0.07
Baneblade Scoundrel  Baneclaw Marauder

Baneblade Scoundrel // Baneclaw Marauder

Creature — Human Rogue Werewolf // Creature — Werewolf (4/3)

Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Baneclaw Marauder

Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

2.3 /10
$0.04
Banehound

Banehound

Creature — Nightmare Dog (1/1)

Lifelink, haste

7.1 /10
$0.09
Barrier of Bones

Barrier of Bones

Creature — Skeleton Wall (0/3)

Defender
When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

5 /10
$0.05
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