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Cards similar to Guul Draz Assassin (400)

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Archpriest of Shadows

Archpriest of Shadows

Creature — Human Warlock (4/4)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.)
Deathtouch
Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.

8.8 /10
$0.60
Azra Smokeshaper

Azra Smokeshaper

Creature — Azra Ninja (3/3)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
When Azra Smokeshaper enters the battlefield, target creature you control gains indestructible until end of turn.

6.3 /10
$0.05
Benevolent Bodyguard

Benevolent Bodyguard

Creature — Human Cleric (1/1)

Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.

8.1 /10
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Blaring Captain

Blaring Captain

Creature — Azra Warrior (2/2)

Partner with Blaring Recruiter (When this creature enters the battlefield, target player may put Blaring Recruiter into their hand from their library, then shuffle.)
Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.

3.7 /10
$0.10
Blitzwing Cruel Tormentor  Blitzwing Adaptive Assailant

Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant

Legendary Artifact Creature — Robot // Legendary Artifact — (6/5)

More Than Meets the Eye (You may cast this card converted for .)
At the beginning of your end step, target opponent loses life equal to the life that player lost this turn. If no life is lost this way, convert Blitzwing.

Blitzwing, Adaptive Assailant

Living metal (As long as it's your turn, this Vehicle is also a creature.)
At the beginning of combat on your turn, choose flying or indestructible at random. Blitzwing gains that ability until end of turn.
Whenever Blitzwing deals combat damage to a player, convert it.

7 /10
$4.30
Bloodlust Inciter

Bloodlust Inciter

Creature — Human Warrior (1/1)

: Target creature gains haste until end of turn.

5.4 /10
$0.05
Caller of Gales

Caller of Gales

Creature — Merfolk Wizard (1/1)

, : Target creature gains flying until end of turn.

3.3 /10
$0.05
Consuming Aetherborn

Consuming Aetherborn

Creature — Aetherborn Vampire (2/2)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Lifelink

3.1 /10
$0.02
Crossroads Consecrator

Crossroads Consecrator

Creature — Human Cleric (1/2)

, : Target attacking Human gets +1/+1 until end of turn.

0.7 /10
$0.02
Dauthi Trapper

Dauthi Trapper

Creature — Dauthi Minion (1/1)

: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

5.7 /10
$0.45
Dire Fleet Poisoner

Dire Fleet Poisoner

Creature — Human Pirate (2/2)

Flash
Deathtouch
When Dire Fleet Poisoner enters the battlefield, target attacking Pirate you control gets +1/+1 and gains deathtouch until end of turn.

7 /10
$0.70
Dreadbringer Lampads

Dreadbringer Lampads

Enchantment Creature — Nymph (4/2)

Constellation — Whenever Dreadbringer Lampads or another enchantment enters the battlefield under your control, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

3.5 /10
$0.16
Duskborne Skymarcher

Duskborne Skymarcher

Creature — Vampire Cleric (1/1)

Flying
, : Target attacking Vampire gets +1/+1 until end of turn.

4.9 /10
$0.07
Dwarven Pony

Dwarven Pony

Creature — Horse (1/1)

, : Target Dwarf creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

2.2 /10
$1.11
Elvish Herder

Elvish Herder

Creature — Elf (1/1)

: Target creature gains trample until end of turn.

4.7 /10
$0.24
Enduring Bondwarden

Enduring Bondwarden

Creature — Human Scout (0/1)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
When this creature dies, put its counters on target creature you control.

4.6 /10
$0.03
Fendeep Summoner

Fendeep Summoner

Creature — Treefolk Shaman (3/5)

: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.

3.5 /10
$0.50
Fervent Champion

Fervent Champion

Creature — Human Knight (1/1)

First strike, haste
Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.
Equip abilities you activate that target Fervent Champion cost less to activate.

7.9 /10
$0.31
FleshEater Imp

Flesh-Eater Imp

Creature — Phyrexian Imp (2/2)

Flying
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.

7.3 /10
$0.30
Footlight Fiend

Footlight Fiend

Creature — Devil (1/1)

When Footlight Fiend dies, it deals 1 damage to any target.

5.7 /10
$0.01
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