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Cards similar to Hallowed Healer (400)

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Samwise the Stouthearted

Samwise the Stouthearted

Legendary Creature — Halfling Peasant (2/1)

Flash
When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.

8.4 /10
$0.07
Seasoned Tactician

Seasoned Tactician

Creature — Human Advisor (1/3)

, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.

0.4 /10
$0.17
Setons Scout

Seton's Scout

Creature — Centaur Druid Scout Archer (2/1)

Reach (This creature can block creatures with flying.)
Threshold — Seton's Scout gets +2/+2 as long as seven or more cards are in your graveyard.

1.1 /10
$0.16
Silver Seraph

Silver Seraph

Creature — Angel (6/6)

Flying
Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.

2.2 /10
$0.77
Soldevi Heretic

Soldevi Heretic

Creature — Human Cleric (2/2)

, : Prevent the next 2 damage that would be dealt to target creature this turn. Target opponent may draw a card.

0.1 /10
$0.11
Springing Tiger

Springing Tiger

Creature — Cat (3/3)

Threshold — Springing Tiger gets +2/+2 as long as seven or more cards are in your graveyard.

0.5 /10
$0.11
Sungold Sentinel

Sungold Sentinel

Creature — Human Soldier (3/2)

Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard.
Coven — : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.

5.6 /10
$0.28
The War Doctor

The War Doctor

Legendary Creature — Time Lord Doctor (3/5)

Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.
Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.

7.3 /10
$0.20
Treacherous Werewolf

Treacherous Werewolf

Creature — Werewolf Minion (2/2)

Threshold — As long as seven or more cards are in your graveyard, Treacherous Werewolf gets +2/+2 and has "When Treacherous Werewolf dies, you lose 4 life."

0.3 /10
$0.09
Vengeful Archon

Vengeful Archon

Creature — Archon (7/7)

Flying
: Prevent the next X damage that would be dealt to you this turn. If damage is prevented this way, Vengeful Archon deals that much damage to target player or planeswalker.

2.8 /10
$0.21
Wayward Angel

Wayward Angel

Creature — Angel Horror (4/4)

Flying, vigilance
Threshold — As long as seven or more cards are in your graveyard, Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature."

0.7 /10
$0.55
Werebear

Werebear

Creature — Human Bear Druid (1/1)

: Add .
Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard.

7.9 /10
$0.04
Zealot ilVec

Zealot il-Vec

Creature — Human Rebel (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn't blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.

3.4 /10
$0.19
Beacon of Destiny

Beacon of Destiny

Creature — Human Cleric (1/3)

: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.

2 /10
$0.25
Collector Protector

Collector Protector

Creature — Human Gamer (2/5)

, Give an opponent a nonland card you own from outside the game: Prevent the next 1 damage that would be dealt to you or Collector Protector this turn.

10 /10
$0.40
Ethereal Champion

Ethereal Champion

Creature — Avatar (3/4)

Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.

1 /10
$0.31
Ethersworn Shieldmage

Ethersworn Shieldmage

Artifact Creature — Vedalken Wizard (2/2)

Flash
When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.

2.9 /10
$0.06
Haazda Shield Mate

Haazda Shield Mate

Creature — Human Soldier (1/1)

At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay .
: The next time a source of your choice would deal damage to you this turn, prevent that damage.

0.9 /10
$0.28
Heliod the Radiant Dawn  Heliod the Warped Eclipse

Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

Legendary Enchantment Creature — God // Legendary Enchantmen (4/4)

When Heliod, the Radiant Dawn enters the battlefield, return target enchantment card that isn't a God from your graveyard to your hand.
: Transform Heliod, the Radiant Dawn. Activate only as a sorcery. ( can be paid with either or 2 life.)

Heliod, the Warped Eclipse

You may cast spells as though they had flash.
Spells you cast cost less to cast for each card your opponents have drawn this turn.

8.5 /10
$0.49
Hero of Bretagard

Hero of Bretagard

Creature — Human Warrior (1/1)

Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on Hero of Bretagard.
As long as Hero of Bretagard has five or more counters on it, it has flying and is an Angel in addition to its other types.
As long as Hero of Bretagard has ten or more counters on it, it has indestructible and is a God in addition to its other types.

6.9 /10
$0.19
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