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Cards similar to Harbor Bandit (400)

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Zodiac Pig

Zodiac Pig

Creature — Boar (3/3)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

0.4 /10
~$26
Zodiac Snake

Zodiac Snake

Creature — Snake (2/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

0.6 /10
$6.17
Zombie Master

Zombie Master

Creature — Zombie (2/3)

Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.)
Other Zombies have ": Regenerate this permanent."

8.5 /10
--
Zombie Musher

Zombie Musher

Snow Creature — Zombie (2/3)

Snow landwalk (This creature can't be blocked as long as defending player controls a snow land.)
: Regenerate Zombie Musher. ( can be paid with one mana from a snow source.)

2.2 /10
$0.11
Zombie Trailblazer

Zombie Trailblazer

Creature — Zombie Scout (2/2)

Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn.
Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)

5.3 /10
$0.84
Abyssal Nocturnus

Abyssal Nocturnus

Creature — Horror (2/2)

Whenever an opponent discards a card, Abyssal Nocturnus gets +2/+2 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)

3.7 /10
$1.06
Baneblade Scoundrel  Baneclaw Marauder

Baneblade Scoundrel // Baneclaw Marauder

Creature — Human Rogue Werewolf // Creature — Werewolf (4/3)

Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Baneclaw Marauder

Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn.
Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

2.2 /10
$0.04
Barrow Naughty

Barrow Naughty

Creature — Faerie (1/3)

Flying
Barrow Naughty has lifelink as long as you control another Faerie.
: Barrow Naughty gets +1/+0 until end of turn.

4.1 /10
$0.02
Battle Brawler

Battle Brawler

Creature — Orc Warrior (2/2)

As long as you control a red or white permanent, Battle Brawler gets +1/+0 and has first strike.

3 /10
$0.04
Belle of the Brawl

Belle of the Brawl

Creature — Human Knight (3/2)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

5.8 /10
$0.14
Blightbeetle

Blightbeetle

Creature — Insect (1/1)

Protection from green (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything green.)
Creatures your opponents control can't have +1/+1 counters put on them.

7.5 /10
$0.28
Blind Zealot

Blind Zealot

Creature — Phyrexian Human Cleric (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.

3.8 /10
$0.10
BloodChin Rager

Blood-Chin Rager

Creature — Human Warrior (2/2)

Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.)

6.2 /10
$0.16
Bloodghast

Bloodghast

Creature — Vampire Spirit (2/1)

Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

9.4 /10
$4.56
Cavern Lampad

Cavern Lampad

Enchantment Creature — Nymph (2/2)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Enchanted creature gets +2/+2 and has intimidate.

2.6 /10
$0.08
Childhood Horror

Childhood Horror

Creature — Horror (2/2)

Flying
Threshold — As long as seven or more cards are in your graveyard, Childhood Horror gets +2/+2 and can't block.

1.1 /10
$0.25
Crowd of Cinders

Crowd of Cinders

Creature — Elemental (0/0)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.

1.6 /10
$0.14
Devourer of Memory

Devourer of Memory

Creature — Nightmare (2/1)

Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can't be blocked this turn.
: Mill a card.

3.7 /10
$0.07
Dhund Operative

Dhund Operative

Creature — Human Rogue (2/2)

As long as you control an artifact, Dhund Operative gets +1/+0 and has deathtouch.

2.9 /10
$0.04
Dirty Wererat

Dirty Wererat

Creature — Human Rat Minion (2/3)

, Discard a card: Regenerate Dirty Wererat.
Threshold — As long as seven or more cards are in your graveyard, Dirty Wererat gets +2/+2 and can't block.

3.1 /10
$0.17
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